Struct GroupRow
pub struct GroupRow {
pub groups: Vec<WindowGroup>,
/* private fields */
}Fields§
§groups: Vec<WindowGroup>Implementations§
§impl GroupRow
impl GroupRow
pub fn draw_capture_targets(
&mut self,
capture: &LiveCapture<'_>,
ctx: &mut PaintCtx<'_>,
presence: &PresenceCtx,
) -> Vec<Rect>
pub fn draw_capture_targets( &mut self, capture: &LiveCapture<'_>, ctx: &mut PaintCtx<'_>, presence: &PresenceCtx, ) -> Vec<Rect>
Paint selected active app surfaces without the row’s viewport clip.
The ordinary desktop pass clips the continuous strip to the physical
output. Capture cannot reuse that pass for FullApp/WholeStrip: an
app may be partly or wholly beyond the monitor while still having live
layout and pixels. This method deliberately calls the owning group
directly, preserving its real app draw path and geometry while omitting
only the output clip.
pub fn new(groups: Vec<WindowGroup>) -> GroupRow
Set (or clear) the transient fullscreen override, driven by the
shell each frame from compositor state. (None, false) restores
normal tiling exactly.
pub fn hold_sibling_fade_at(&mut self, elapsed: Duration) -> bool
pub fn hold_sibling_fade_at(&mut self, elapsed: Duration) -> bool
Freeze the sibling fade at elapsed along durations.fast.
Offscreen paints cost more wall time than the 130 ms curve, so a
capture harness stepping frames only ever sees the endpoints —
this poses production draw at a chosen point. Not gated on
debug_assertions: shots ships in release.
pub fn clear_sibling_fade_hold(&mut self)
pub fn set_fullscreen(&mut self, fullscreen_group: Option<u64>, hidden: bool)
pub fn is_fullscreen(&self) -> bool
pub fn group_resize_rect(&self, group_id: u64) -> Option<Rect>
pub fn group_resize_rect(&self, group_id: u64) -> Option<Rect>
Visible screen-space edge grip, using ordinary widget dispatch geometry. The viewport clips grips, and promoted or hidden groups have none.
pub fn set_promotion_keeps_gutter(&mut self, keeps: bool)
pub fn set_promotion_keeps_gutter(&mut self, keeps: bool)
Whether the group promoted by Self::set_fullscreen stops at its
lane’s leading gutter (a maximize, beside the wheel) or covers it (a
client fullscreen).
pub fn with_leading_inset(self, px: f64) -> GroupRow
pub fn with_leading_inset(self, px: f64) -> GroupRow
Reserve a canvas-x gutter before the first group so it pans with
scroll_x too (set to the wheel-disc width). On a strip partitioned
across displays only the leading lane carries it.
pub fn leading_inset(&self) -> f64
pub fn set_leading_inset(&mut self, px: f64)
pub fn set_output_spans(&mut self, spans: &[OutputSpan])
pub fn set_output_spans(&mut self, spans: &[OutputSpan])
Passing an empty slice restores the fallback in Self::usable_at.
pub fn output_spans(&self) -> &[OutputSpan]
pub fn set_lanes(&mut self, lanes: &[StripLane], assignment: &HashMap<u64, u32>)
pub fn set_lanes(&mut self, lanes: &[StripLane], assignment: &HashMap<u64, u32>)
Partition this strip across displays: one lane per display, left to
right, and the display each group belongs to (assignment, by group
id → StripLane::output). Fewer than two lanes restores the one
continuous row. A lane keeps its pan across calls as long as its
display stays, so re-pushing the same partition every frame is free.
The groups must already be ordered lane by lane (every group of the first lane, then every group of the second, …); the shell’s reconciliation keeps them so.
pub fn lanes(&self) -> Vec<StripLane>
pub fn lanes(&self) -> Vec<StripLane>
The lanes this strip is partitioned into; empty for one continuous row.
pub fn is_partitioned(&self) -> bool
pub fn is_partitioned(&self) -> bool
Whether the strip is partitioned across displays.
pub fn group_under_cursor(&self) -> Option<u64>
pub fn group_under_cursor(&self) -> Option<u64>
The shown group a left press at the remembered cursor lands in; mouse buttons carry no position of their own.
pub fn covers(&self, p: Point) -> bool
pub fn covers(&self, p: Point) -> bool
Whether logical point p is over this strip: inside one of its
lanes when it is partitioned, else within its row’s band.
pub fn lane_of_group(&self, group_id: u64) -> Option<usize>
pub fn lane_of_group(&self, group_id: u64) -> Option<usize>
The lane group_id is laid out in; None when the strip is one
continuous row or the group isn’t in it.
pub fn output_of_group(&self, group_id: u64) -> Option<u32>
pub fn output_of_group(&self, group_id: u64) -> Option<u32>
The display group_id is laid out on, when the strip is partitioned.
pub fn assigned_output_of_group(&self, group_id: u64) -> Option<u32>
pub fn assigned_output_of_group(&self, group_id: u64) -> Option<u32>
The display a group was explicitly placed on in this row: by the shell’s partition, or by a tab dropped onto that display.
pub fn lane_at(&self, p: Point) -> Option<usize>
pub fn lane_at(&self, p: Point) -> Option<usize>
The lane under logical point p, else the lane nearest to it
horizontally. None for one continuous row.
pub fn set_focus_output(&mut self, output: u32)
pub fn set_focus_output(&mut self, output: u32)
Point keyboard-driven panning (direct strip pans, the visible span
launches consult) at the lane of display output.
pub fn output_pan(&self, output: u32) -> Option<&Pan>
pub fn output_pan(&self, output: u32) -> Option<&Pan>
The pan of display output’s lane, when the strip is partitioned.
pub fn usable_at(&self, x: f64) -> f64
pub fn usable_at(&self, x: f64) -> f64
Usable width a group at canvas-x x should resolve its
WindowWidth fraction against. x is canvas, not screen: panning
must not resize windows, so a group keeps the basis of the display
it’s laid out on regardless of scroll. Falls back to the row’s own
width minus the leading gutter, then DEFAULT_STRIP_USABLE_PX
before any layout has run.
pub fn usable_per_group(&self) -> Vec<f64>
pub fn usable_per_group(&self) -> Vec<f64>
Per-group usable width, in strip order. Depends only on the groups’ own stored widths and the pushed output spans or lanes, never on a previous frame’s layout, so it’s stable on the very first frame.
pub fn group_canvas_spans(&self) -> Vec<(u64, f64, f64)>
pub fn group_canvas_spans(&self) -> Vec<(u64, f64, f64)>
Each group’s (id, left, right) extent in unscrolled canvas space.
Derived the same way as Self::usable_per_group, so a group
spliced in this frame already has a span without waiting for taffy.
On a partitioned strip each lane’s canvas starts at its own
display’s left edge.
pub fn onscreen_group_ids(&self) -> Vec<u64>
pub fn onscreen_group_ids(&self) -> Vec<u64>
Ids of groups currently visible. Reads laid-out rects, not canvas spans: “can I see it” is a question about pixels, so a group with no rect yet just reads as not-on-screen for that one frame.
pub fn visible_canvas_span(&self) -> (f64, f64)
pub fn visible_canvas_span(&self) -> (f64, f64)
The visible viewport shifted by the pan, in the same space as
Self::group_canvas_spans. On a partitioned strip, the focused
display’s lane.
pub fn group_ids_on(&self, output: u32) -> Vec<u64>
pub fn group_ids_on(&self, output: u32) -> Vec<u64>
Ids of the groups laid out on display output, in order. Every
group when the strip is one continuous row.
pub fn group_ids(&self) -> Vec<u64>
pub fn group_ids(&self) -> Vec<u64>
Used by the shell’s resync_strips_from_tree to diff against the
persisted shell::state::Strip::window_groups, preserving
existing groups’ host state across an unrelated revision bump.
pub fn insert_group(&mut self, group: WindowGroup, idx: usize)
pub fn insert_group(&mut self, group: WindowGroup, idx: usize)
Inserting anywhere but the end pushes later groups along; the
motion is armed here and measured by the next layout pass, see
Self::shift_offset_for. Closing and reordering arm it too.
pub fn reorder_group_by_id(&mut self, id: u64, idx: usize) -> bool
pub fn reorder_group_by_id(&mut self, id: u64, idx: usize) -> bool
Move one existing group to its persisted strip position without
publishing a user drag. Shell reconciliation uses this after a
remote/document revision changes the order: keeping the original
WindowGroup instance preserves its tab hosts, focus and in-flight
presentation state.
pub fn shift_offset_for(&self, group_id: u64) -> f64
pub fn shift_offset_for(&self, group_id: u64) -> f64
How far right of its laid-out position group_id should be
painted this frame (negative = left). The stored rect is always
the final one, so hit-testing and the app’s configure size are
never mid-flight — same choice the per-group spawn fade makes.
pub fn hold_shift_at(&mut self, elapsed: Duration) -> bool
pub fn hold_shift_at(&mut self, elapsed: Duration) -> bool
Freeze the in-flight slide at elapsed, reporting whether there
was one to freeze. The curve runs on wall time, but an offscreen
render costs far more wall time per frame than the curve lasts, so
a capture harness stepping frames would only see start and end —
this lets it request a specific point (still production draw,
not a reconstruction). Not gated on debug_assertions: shots
walks scenario timelines through this and ships in release.
pub fn remove_group_by_id(&mut self, id: u64) -> bool
pub fn scroll_x(&self) -> f64
pub fn scroll_x(&self) -> f64
How far the row is panned. On a partitioned strip, the leading
lane’s pan — the one the wheel disc rides along with; see
Self::output_pan for any other display.
pub fn set_scroll_quantum(&mut self, quantum: Option<f64>)
pub fn set_scroll_quantum(&mut self, quantum: Option<f64>)
Select the presenter’s strip-pan precision: the drawn pan lands on
multiples of quantum layout pixels (1 / scale puts it on whole
device pixels), or exactly where the gesture put it with None, the
default. A quantum that is not finite and positive is ignored.
pub fn drawn_scroll_x(&self) -> f64
pub fn drawn_scroll_x(&self) -> f64
The pan used by layout, input geometry and the presenter’s canvas.
pub fn drawn_bounds(viewport: Rect) -> Rect
pub fn drawn_bounds(viewport: Rect) -> Rect
Where a strip whose viewport is viewport draws: the viewport and a
16 px pad above and below it that keeps shadow and glow sprites
(ambient_pad=50, bloom_pad=120, see TileHost::draw_steady_state)
intact at the top and bottom.
pub fn canvas_shift(&self) -> f64
pub fn canvas_shift(&self) -> f64
How far a retained draw moves the row into canvas coordinates
(crate::retained_present::unbake_scroll): the drawn pan plus the
canvas’s padding while it lies within the canvas, zero outside a
retained draw.
pub fn canvas_pad(&self) -> f64
pub fn canvas_pad(&self) -> f64
Room a retained canvas keeps left of the content and right of the furthest pan, in layout pixels.
pub fn set_drawn_apart(&mut self, apart: bool)
pub fn set_drawn_apart(&mut self, apart: bool)
Have the parent’s draw skip this row, recording only its transform,
so its owner draws it into a scene of its own with
Self::draw_apart: a presenter that pans each strip on its own
needs each strip’s drawing apart from the others’.
pub fn draw_apart(
&mut self,
scene: &mut Scene,
tr: &mut TextRenderer,
theme: &Theme,
presence: &PresenceCtx,
) -> bool
pub fn draw_apart( &mut self, scene: &mut Scene, tr: &mut TextRenderer, theme: &Theme, presence: &PresenceCtx, ) -> bool
Draw the row into scene with the transform its parent’s draw
passed, once that draw skipped it (Self::set_drawn_apart).
false, drawing nothing, when the parent did not draw it.
pub fn pan_to(&mut self, requested: f64) -> bool
pub fn pan_to(&mut self, requested: f64) -> bool
Set the real strip viewport to an absolute finite offset. Browser and other external navigation controllers use this narrow seam instead of synthesizing wheel input or moving rendered output independently.
pub fn inherit_viewport(&mut self, previous: &GroupRow)
pub fn inherit_viewport(&mut self, previous: &GroupRow)
Carry peer-local viewport presentation through a retained hierarchy rebuild. The next layout still validates/clamps against its new geometry.
pub fn group_for_focus_target(
&self,
target: NodeId,
tree: &TaffyTree,
) -> Option<u64>
pub fn group_for_focus_target( &self, target: NodeId, tree: &TaffyTree, ) -> Option<u64>
Resolve an admitted keyboard owner through its actual layout ancestry. Stored layout identities prevent stale child indices after a splice.
pub fn group_layout_is_current(&self) -> bool
pub fn group_layout_is_current(&self) -> bool
Whether the stored geometry still belongs to the current group order. A splice/reorder must complete layout before a host frames its selection.
pub fn handle_count(&self) -> usize
pub fn handle_at(&self, idx: usize) -> Option<&ResizeHandle>
pub fn group_at_for_test(&self, idx: usize) -> Option<&WindowGroup>
pub fn group_at_for_test(&self, idx: usize) -> Option<&WindowGroup>
debug_assertions gated so it’s available to crates/sdk/ui-core/tests but not
shipped in release.
pub fn content_width(&self) -> f64
pub fn content_width(&self) -> f64
0.0 before the first layout pass. On a partitioned strip, the
focused lane’s.
pub fn max_scroll_x(&self) -> f64
pub fn pan_max_scroll_x(&self) -> f64
pub fn pan_max_scroll_x(&self) -> f64
Furthest legal resting offset for direct strip panning. Unlike the content-tight focus bound, this leaves a deliberate glimpse of canvas after the final app. Content which already fits stays pinned at home.
pub fn begin_strip_pan(&mut self)
pub fn begin_strip_pan(&mut self)
Rebase total-travel updates onto the strip’s current visual position. A fresh axis lock calls this even if a prior stream lost its End at a lock/session boundary, preventing stale gesture state from jumping. On a partitioned strip only the focused display’s lane pans.
pub fn update_strip_pan(&mut self, travel: f64) -> bool
pub fn update_strip_pan(&mut self, travel: f64) -> bool
Track a three-finger horizontal gesture in direct-manipulation space.
travel is total signed scroll travel since Begin (positive moves
toward later groups). Legal canvas tracks 1:1; beyond either end the
shared iOS-style curve supplies continuously increasing resistance.
pub fn end_strip_pan(&mut self, now: Instant) -> bool
pub fn end_strip_pan(&mut self, now: Instant) -> bool
Release/cancel direct manipulation. In-range positions remain exactly where the fingers left them; only elastic overpull settles to an end.
pub fn group_is_laid_out(&self, group_id: u64) -> bool
pub fn group_is_laid_out(&self, group_id: u64) -> bool
A group focused the same frame it was spliced in hasn’t been through a layout pass yet, so its rect is degenerate and any pan on it is a no-op.
pub fn scroll_group_into_view(&mut self, group_id: u64) -> bool
pub fn scroll_group_into_view(&mut self, group_id: u64) -> bool
Pan group_id’s run (the row, or its display’s lane) so the group
is fully inside the viewport (Niri’s “focused column follows into
view”). Must be called after a layout pass (uses the group’s live
rect). Cancels any in-flight wheel-snap so this isn’t immediately
overridden by a snap-back.
pub fn scroll_group_into_view_animated(
&mut self,
group_id: u64,
now: Instant,
) -> bool
pub fn scroll_group_into_view_animated( &mut self, group_id: u64, now: Instant, ) -> bool
Same target as Self::scroll_group_into_view, eased on the
wheel-snap curve instead of teleporting, so a focus jump reads as
motion rather than a cut.
pub fn cut_on_both_edges(&self) -> bool
pub fn cut_on_both_edges(&self) -> bool
Whether, in any run, one group is severed by the viewport’s left edge while a different one is severed by its right edge — never allowed in the same frame, though cutting only one is fine.
pub fn groups_cut_by_row_edges(&self) -> Vec<u64>
pub fn groups_cut_by_row_edges(&self) -> Vec<u64>
Ids of groups the viewport edges are cutting through right now. Empty when everything fits; otherwise the ones hanging off the ends, which is normal.
pub fn set_group_active_tab(&mut self, group_id: u64, tab_id: u64) -> bool
pub fn set_group_active_tab(&mut self, group_id: u64, tab_id: u64) -> bool
Select tab_id inside group_id widget-side. The bar’s
active_id is authoritative and the shell’s per-frame harvest
mirrors it into the persisted tree, so a tree-only write would be
overwritten one frame later.
pub fn tick_snap_at(&mut self, now: Instant)
pub fn tick_snap_at(&mut self, now: Instant)
Split out from apply_layout so headless tests can advance
simulated time deterministically without staging a full taffy
tree. Advances every run’s snap.
pub fn set_scroll_x_for_test(&mut self, x: f64)
pub fn transfer_tab(
&mut self,
src: usize,
dst: usize,
tab_id: u64,
target_idx: usize,
) -> bool
pub fn transfer_tab( &mut self, src: usize, dst: usize, tab_id: u64, target_idx: usize, ) -> bool
Exposed separately from handle_event so tests can drive a
transfer without staging a full winit event.
pub fn detach_active_tab(&mut self, group_id: u64) -> bool
pub fn detach_active_tab(&mut self, group_id: u64) -> bool
Move the active tab out to an adjacent standalone group.
pub fn attach_active_tab(&mut self, group_id: u64, direction: i32) -> bool
pub fn attach_active_tab(&mut self, group_id: u64, direction: i32) -> bool
Move the active tab into the adjacent group in direction.
pub fn gap_index_for(&self, release_point: Point) -> Option<usize>
pub fn gap_index_for(&self, release_point: Point) -> Option<usize>
Some(gap_idx) if the release landed strictly between two groups
(0 before the first, N after the last); None if it landed
inside a group’s rect. Deliberately not y-band-restricted: the
release comes from our own row’s TabBar, so anywhere that isn’t
on a group — including above/below our rendered rect — is a
new-window gap.
pub fn split_tab_into_new_group(
&mut self,
src: usize,
tab_id: u64,
gap_idx: usize,
) -> bool
pub fn split_tab_into_new_group( &mut self, src: usize, tab_id: u64, gap_idx: usize, ) -> bool
Detach tab_id from src into a brand-new WindowGroup at
gap_idx, pruning src if that leaves it empty.
pub fn take_pending_topology_change(&mut self) -> Option<Vec<GroupTopology>>
pub fn take_pending_topology_change(&mut self) -> Option<Vec<GroupTopology>>
Drain the current row topology after a same-strip tab transfer. Returning the final shape rather than a sequence of move events makes multiple transfers in one frame idempotent at the persistence boundary.
pub fn take_pending_cross_strip_detach(&mut self) -> Option<CrossStripDetach>
pub fn take_pending_group_reorder(&mut self) -> Option<(u64, usize)>
pub fn group_drag_active(&self) -> bool
pub fn group_reorder_target(&self) -> Option<usize>
pub fn tab_drop_target(&self) -> Option<DropTarget>
pub fn tab_drop_target(&self) -> Option<DropTarget>
The target whose indicator is currently on screen for a tab drag.
pub fn cancel_tab_drag(&mut self) -> bool
pub fn cancel_tab_drag(&mut self) -> bool
Cancel owned tab gestures and their in-strip drop feedback.
pub fn tab_drag_active(&self) -> bool
pub fn tab_drag_active(&self) -> bool
Whether one of this row’s own tab bars currently owns a drag.
pub fn cross_strip_drop_target(&self) -> Option<DropTarget>
pub fn cross_strip_drop_target(&self) -> Option<DropTarget>
The exact destination currently painted for a tab from another strip.
pub fn set_cross_strip_tab_drag_hover(&mut self, cursor: Option<Point>)
pub fn set_cross_strip_tab_drag_hover(&mut self, cursor: Option<Point>)
Preview a tab arriving from another strip. The stored enum is later consumed verbatim by the shell’s cross-strip commit path.
pub fn set_external_content_drag_hover(&mut self, cursor: Option<Point>)
pub fn set_external_content_drag_hover(&mut self, cursor: Option<Point>)
Drive the same preview for content carried by the compositor rather
than by one of this row’s tabs. None retires the indicator when the
protocol drag leaves or finishes.
pub fn tab_drop_target_at(&self, p: Point) -> Option<DropTarget>
pub fn tab_drop_target_at(&self, p: Point) -> Option<DropTarget>
Resolve one pointer position into the strip’s complete tab-drop grammar. The tab bar wins and keeps its precise pill-gap insertion. In the body, adaptive outer bands make a new group while the remaining interior prepends/appends to the existing group’s tab list. Only space outside every group can otherwise produce a new group.
pub fn accept_cross_strip_drop(
&mut self,
new_id: u64,
desc: TabDescriptor,
host: TileHost,
target: DropTarget,
) -> bool
pub fn accept_cross_strip_drop( &mut self, new_id: u64, desc: TabDescriptor, host: TileHost, target: DropTarget, ) -> bool
Apply the exact target already previewed by this destination row.
Returns false for a stale group id so the shell can restore the
detached payload to its source without losing its live host.
pub fn restore_cross_strip_detach(&mut self, payload: CrossStripDetach)
pub fn restore_cross_strip_detach(&mut self, payload: CrossStripDetach)
Restore a detach whose durable cross-strip transaction was refused. The original group and position win; this path must be visually a no-op.
Trait Implementations§
§impl CollaborationTopology for GroupRow
impl CollaborationTopology for GroupRow
fn collaboration_children_mut(&mut self) -> Vec<&mut dyn Widget>
§impl ComponentLifecycle for GroupRow
impl ComponentLifecycle for GroupRow
§fn close_components(&mut self) -> Vec<ComponentCloseReport>
fn close_components(&mut self) -> Vec<ComponentCloseReport>
§fn take_component_close_reports(&mut self) -> Vec<ComponentCloseReport>
fn take_component_close_reports(&mut self) -> Vec<ComponentCloseReport>
§fn unsaved_documents(&self, doc: &AutoCommit) -> Vec<UnsavedDocument>
fn unsaved_documents(&self, doc: &AutoCommit) -> Vec<UnsavedDocument>
§fn checkpoint_components(&mut self) -> Vec<String>
fn checkpoint_components(&mut self) -> Vec<String>
§fn finish_admitted_close(&mut self) -> Vec<ComponentCloseReport>
fn finish_admitted_close(&mut self) -> Vec<ComponentCloseReport>
§fn on_window_close_requested(&mut self) -> WindowCloseAdmission
fn on_window_close_requested(&mut self) -> WindowCloseAdmission
§fn take_window_close_intent(&mut self) -> bool
fn take_window_close_intent(&mut self) -> bool
§fn take_replacement(&mut self) -> Option<ComponentReplacement>
fn take_replacement(&mut self) -> Option<ComponentReplacement>
AppComponent::take_replacement),
for the host that mounted it. A component nested deeper answers to
the host that mounted it, so the default reaches no child.§fn take_save_status_presentation(&mut self) -> bool
fn take_save_status_presentation(&mut self) -> bool
App) presents it with a
frame of its own, not a rebuilt tree; one that does not ask sees it
through take_structure_dirty.§impl FloatingSurfaceProvider for GroupRow
impl FloatingSurfaceProvider for GroupRow
§fn on_floating_surface_focus_changed(&mut self, id: Option<&str>, focused: bool)
fn on_floating_surface_focus_changed(&mut self, id: Option<&str>, focused: bool)
§fn on_floating_surface_ime_source_changed(&mut self, id: Option<&str>)
fn on_floating_surface_ime_source_changed(&mut self, id: Option<&str>)
§fn on_floating_surface_event_source(&mut self, id: Option<&str>)
fn on_floating_surface_event_source(&mut self, id: Option<&str>)
§fn floating_surface_accessibility(&self, id: &str) -> Option<AccessNode>
fn floating_surface_accessibility(&self, id: &str) -> Option<AccessNode>
fn perform_floating_surface_accessibility_action( &mut self, id: &str, target: &str, action: &Action, state: &mut Edits<'_>, path: &ExId, ) -> bool
§fn floating_surface_ime(&self, id: &str) -> Option<(ImePurpose, Rect)>
fn floating_surface_ime(&self, id: &str) -> Option<(ImePurpose, Rect)>
§fn take_floating_surface_request(&mut self) -> Option<FloatingSurfaceRequest>
fn take_floating_surface_request(&mut self) -> Option<FloatingSurfaceRequest>
PiP does
not require a second rendering/widget API.§fn take_capture_studio_request(&mut self) -> Option<CaptureMode>
fn take_capture_studio_request(&mut self) -> Option<CaptureMode>
PiP chooser.§fn take_floating_surface_source_updates(&mut self) -> Vec<(String, Rect)>
fn take_floating_surface_source_updates(&mut self) -> Vec<(String, Rect)>
§fn draw_floating_surfaces(
&mut self,
scene: &mut Scene,
transform: Affine,
text_renderer: &mut TextRenderer,
theme: &Theme,
presence: &PresenceCtx,
)
fn draw_floating_surfaces( &mut self, scene: &mut Scene, transform: Affine, text_renderer: &mut TextRenderer, theme: &Theme, presence: &PresenceCtx, )
§fn draw_floating_surface(
&mut self,
id: &str,
scene: &mut Scene,
transform: Affine,
text_renderer: &mut TextRenderer,
theme: &Theme,
presence: &PresenceCtx,
) -> bool
fn draw_floating_surface( &mut self, id: &str, scene: &mut Scene, transform: Affine, text_renderer: &mut TextRenderer, theme: &Theme, presence: &PresenceCtx, ) -> bool
§fn set_floating_surface_bounds(&mut self, bounds: Rect)
fn set_floating_surface_bounds(&mut self, bounds: Rect)
§fn floating_surface_presentations(&self) -> Vec<FloatingSurfacePresentation>
fn floating_surface_presentations(&self) -> Vec<FloatingSurfacePresentation>
§fn active_floating_surface_ids(&self) -> Vec<String>
fn active_floating_surface_ids(&self) -> Vec<String>
§fn on_floating_surface_host_message(
&mut self,
message: &FloatingSurfaceHostMessage,
)
fn on_floating_surface_host_message( &mut self, message: &FloatingSurfaceHostMessage, )
§impl Widget for GroupRow
impl Widget for GroupRow
§fn test_rects(&self) -> Vec<(String, Rect)>
fn test_rects(&self) -> Vec<(String, Rect)>
Publish qualified affordances by group id, plus bare aliases for the leftmost group, so single-group scenarios stay unqualified.
§fn provide<'a>(&'a self, request: &mut Request<'a, '_>)
fn provide<'a>(&'a self, request: &mut Request<'a, '_>)
capability). Declare capabilities with crate::provides!.§fn provide_mut<'a>(&'a mut self, request: &mut RequestMut<'a, '_>)
fn provide_mut<'a>(&'a mut self, request: &mut RequestMut<'a, '_>)
Widget::provide.§fn modal_capture(&self) -> Option<Rect>
fn modal_capture(&self) -> Option<Rect>
Some(rect) when this subtree holds an open modal, its panel box.
While any widget reports Some, the host suppresses its own global
focus shortcuts and swallows unhandled pointer presses so nothing
behind the modal is clickable. Containers MUST forward (the default
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self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more