Struct WindowGroup
pub struct WindowGroup {
pub id: u64,
pub hover_resize: bool,
pub maximized: bool,
pub search_active: bool,
pub focused: bool,
/* private fields */
}Fields§
§id: u64§hover_resize: bool§maximized: bool§search_active: bool§focused: boolThe active group of the active strip, set by the shell each frame.
Consumed by the active TileHost, which paints the signal on
the window’s own edge/shadow rather than the group drawing a ring
around both the tab row and the card.
Implementations§
§impl WindowGroup
impl WindowGroup
pub fn new( id: u64, tabs_with_content: Vec<(TabDescriptor, TileContent)>, active_id: u64, width: WindowWidth, ) -> WindowGroup
pub fn from_hosts(
id: u64,
tabs: Vec<(TabDescriptor, TileHost)>,
active_id: u64,
width: WindowWidth,
) -> WindowGroup
pub fn from_hosts( id: u64, tabs: Vec<(TabDescriptor, TileHost)>, active_id: u64, width: WindowWidth, ) -> WindowGroup
Mount prepared hosts without unwrapping checked component custody.
pub fn width(&self) -> WindowWidth
pub fn with_maximized(self, maximized: bool) -> WindowGroup
pub fn set_focused(&mut self, focused: bool) -> bool
pub fn focused(&self) -> bool
pub fn start_spawn_animation(&mut self)
pub fn layout_width_px(&self) -> f64
pub fn layout_width_px(&self) -> f64
Width the strip must reserve this frame — the spring value while a transition is in flight, otherwise the persisted fraction.
pub fn dest_width_px(&self) -> f64
pub fn dest_width_px(&self) -> f64
Width the slot is going to, in the same pixels as
Self::layout_width_px. A later usable-basis change does not
rewrite an in-flight target, so overflow can use this instead of
the current fraction.
pub fn spawn_anim_t(&self) -> f32
pub fn spawn_anim_t(&self) -> f32
The same eased factor draw uses for alpha, scale and offset.
pub fn start_closing(&mut self)
pub fn next_frame(&mut self)
pub fn next_frame(&mut self)
A new frame may step the width spring and rebuild a closing group once more. Called when the group is drawn, and by a row for groups it culled from a frame, so an off-screen transition still ends.
pub fn is_closing(&self) -> bool
pub fn close_complete(&self) -> bool
pub fn should_show_maximized_chrome(&self, cursor_y: Option<f64>) -> bool
pub fn strip_usable_px(&self) -> f64
pub fn set_strip_usable_px(&mut self, px: f64)
pub fn set_strip_usable_px(&mut self, px: f64)
Called by crate::widget::GroupRow::build_layout before each
child builds its own node.
pub fn resolved_width_px(&self) -> f64
pub fn begin_resize(&mut self, pointer_x: f32)
pub fn update_resize(&mut self, pointer_x: f32)
pub fn end_resize(&mut self)
pub fn set_width(&mut self, w: WindowWidth)
pub fn set_width(&mut self, w: WindowWidth)
Does NOT touch resize_origin — the inter-group handle owns its
own drag state; follow up with Self::stamp_pending_width_change
on release.
pub fn set_width_px(&mut self, px: f64)
pub fn set_width_px(&mut self, px: f64)
Converts to a fraction immediately so nothing downstream ever
stores pixels. Live handle drags call this so the seam stays
welded to the pointer; a committed resize goes through
Self::set_width and springs.
pub fn stamp_pending_width_change(&mut self)
pub fn take_pending_width_change(&mut self) -> Option<u16>
pub fn take_pending_tab_reorder(&mut self) -> Option<(usize, usize)>
pub fn take_pending_search_open(&mut self) -> Option<u64>
pub fn take_pending_new_tab(&mut self) -> Option<u64>
pub fn take_pending_close_commits(&mut self) -> Vec<u64>
pub fn take_pending_close_commits(&mut self) -> Vec<u64>
Drain user-initiated close intents for the shell lifecycle owner. Programmatic closes do not enter this queue because their caller has already committed the workspace mutation before starting the fade.
pub fn new_tab_rect(&self) -> Rect
pub fn bind_tab_records(
&mut self,
store: &RecordStore,
record_for: impl Fn(u64) -> RecordCheckout,
)
pub fn bind_tab_records( &mut self, store: &RecordStore, record_for: impl Fn(u64) -> RecordCheckout, )
Not done inside Self::new: a group is also built by a bare ui
host and by tests with no records at all, where an unbound tile
keeps editing whatever document the parent pass carries.
pub fn any_tile_opening(&self) -> bool
pub fn any_tile_opening(&self) -> bool
Deliberately not Widget::opening, which is false as soon as
one tab has drawn even if a tab behind it is still starting (and
still needs animation frames).
pub fn active_host_mut(&mut self) -> Option<&mut TileHost>
pub fn active_host(&self) -> Option<&TileHost>
pub fn active_host(&self) -> Option<&TileHost>
Read-only twin of Self::active_host_mut — avoids a &mut
borrow that would conflict with the frame builder’s own borrows.
pub fn complete_capture_rect(&self) -> Option<Rect>
pub fn complete_capture_rect(&self) -> Option<Rect>
Complete capture bounds for the active app, including this group’s tab
decoration. None preserves the normal whole-window capture path.
pub fn draw_complete_capture(
&mut self,
scene: &mut Scene,
transform: Affine,
tr: &mut TextRenderer,
theme: &Theme,
presence: &PresenceCtx,
) -> Option<Rect>
pub fn draw_complete_capture( &mut self, scene: &mut Scene, transform: Affine, tr: &mut TextRenderer, theme: &Theme, presence: &PresenceCtx, ) -> Option<Rect>
Paint a complete semantic app canvas with the same shared window card and tab decoration as the live group, without changing live layout.
pub fn cancel_tab_drag(&mut self) -> bool
pub fn cancel_tab_drag(&mut self) -> bool
Cancel the tab bar’s gesture while preserving every live tab host.
pub fn take_tab_detach(&mut self) -> Option<(u64, Point)>
pub fn take_tab_detach(&mut self) -> Option<(u64, Point)>
Returns (tab_id, release_point) if the user released a drag
outside the bar’s own rect. The parent widget hit-tests the
release point against sibling bars to find a target.
pub fn take_pending_maximize_change(&mut self) -> Option<bool>
pub fn toggle_maximized(&mut self)
pub fn toggle_maximized(&mut self)
Keyboard/accessibility twin of the frame maximize button.
pub fn publish_maximize_intent_for_tests(&mut self)
pub fn publish_maximize_intent_for_tests(&mut self)
Not gated by cfg(any(test, debug_assertions)): ui’s cfg(test)
only applies when ui itself is under test, so the downstream
shell’s --release test build (debug_assertions off) would lose
this method.
pub fn detach_tab(&mut self, tab_id: u64) -> Option<(TabDescriptor, TileHost)>
pub fn insert_detached_tab(
&mut self,
idx: usize,
desc: TabDescriptor,
host: TileHost,
)
pub fn insert_detached_tab( &mut self, idx: usize, desc: TabDescriptor, host: TileHost, )
The sibling path — splitting into a brand-new group — plays the
group-level fade instead, in GroupRow::split_tab_into_new_group,
so the two never double up.
pub fn reorder_tab(&mut self, from: usize, to: usize) -> bool
pub fn reorder_tab(&mut self, from: usize, to: usize) -> bool
Move an existing tab to a persisted order without producing a user-gesture one-shot. The tab bar and content hosts are parallel vectors, so a document-driven reorder has to move both or the pill and visible application diverge.
pub fn from_detached( id: u64, desc: TabDescriptor, host: TileHost, width: WindowWidth, ) -> WindowGroup
pub fn tab_count(&self) -> usize
pub fn bar_rect(&self) -> Rect
pub fn tab_rects(&self) -> &[Rect]
pub fn bar_grab_hit(&self, p: Point) -> bool
pub fn bar_grab_hit(&self, p: Point) -> bool
True inside the bar rect but not on a tab pill and not in the
right-edge resize band. Used by GroupRow to arbitrate a press
into a group-reorder drag vs. a tab/resize gesture.
pub fn touch_grab_hit(&self, p: Point) -> bool
pub fn touch_grab_hit(&self, p: Point) -> bool
Where a finger can grab the whole group: anywhere on its tab bar, tabs included, except the new-tab button and the resize edge.
pub fn resize_grab_hit(&self, p: Point) -> bool
pub fn resize_grab_hit(&self, p: Point) -> bool
True when p is in the group’s trailing-edge resize target.
GroupRow uses this before arming a whole-group drag so the two
gestures cannot race; this matters especially for a one-group strip,
where this grip is the only resize affordance.
pub fn resize_grab_rect(&self) -> Option<Rect>
pub fn resize_grab_rect(&self) -> Option<Rect>
Painted trailing-edge grip, shared with compositor input admission.
pub fn drop_index_for(&self, release_point: Point) -> usize
pub fn update_tab_descriptor(&mut self, descriptor: TabDescriptor) -> bool
pub fn update_tab_descriptor(&mut self, descriptor: TabDescriptor) -> bool
Update chrome metadata without replacing the document/component owner.
pub fn tabs(&self) -> &[TabDescriptor]
pub fn set_tab_icon(&mut self, id: u64, icon: Option<AppImage>) -> bool
pub fn set_tab_icon(&mut self, id: u64, icon: Option<AppImage>) -> bool
Replace tab id’s artwork. true when that changed what it paints.
pub fn active_tab_id(&self) -> u64
pub fn presentation_bounds(&self) -> WindowGroupBounds
pub fn presentation_bounds(&self) -> WindowGroupBounds
Layout bounds and the control targets cached by production paint. A missing target means it is not currently painted.
pub fn active_maximize_rect(&self) -> Option<Rect>
pub fn active_maximize_rect(&self) -> Option<Rect>
Painted maximize target for the active tab, if that tab currently has one. This is immutable presentation geometry used by accessibility and optional developer diagnostics.
pub fn restore_rect(&self) -> Rect
pub fn restore_rect(&self) -> Rect
Painted restore target for a maximized group. A zero rectangle means the control is not currently visible.
pub fn take_tab_activation(&mut self) -> Option<u64>
pub fn take_tab_activation(&mut self) -> Option<u64>
Drain an explicit user selection from the tab bar. Model-driven
set_active_tab calls never create this edge.
pub fn set_active_tab(&mut self, id: u64) -> bool
pub fn set_active_tab(&mut self, id: u64) -> bool
The bar’s active_id is the authoritative copy (the shell
flushes it into the persisted tree after input), so a
programmatic focus jump must land here, not only in the tree.
pub fn cycle_active_tab(&mut self, dir: i32) -> bool
pub fn request_close_active_tab(&mut self) -> bool
pub fn request_close_active_tab(&mut self) -> bool
Exists because close was pointer-only: the ✕ only paints on an
active/hovered/pressed pill, so there was no route for someone
driving by keyboard.
pub fn request_close_tab(&mut self, tab_id: u64) -> bool
pub fn request_close_tab(&mut self, tab_id: u64) -> bool
Drains the bar’s pending_close immediately rather than waiting
for the next handle_event, since a menu pick arrives outside
pointer dispatch and would otherwise leave the host un-faded
until an unrelated event landed.
pub fn cancel_tab_close(&mut self, tab_id: u64) -> bool
pub fn cancel_tab_close(&mut self, tab_id: u64) -> bool
Retain the native client while its host awaits actual close admission. The live host and tab metadata survive the provisional close animation.
pub fn drag_in_flight(&self) -> bool
pub fn edge_resize_in_flight(&self) -> bool
pub fn edge_resize_in_flight(&self) -> bool
Whether this group’s own edge is being dragged to resize it.
pub fn set_external_drag_hover(&mut self, cursor: Option<Point>)
pub fn set_external_drag_hover(&mut self, cursor: Option<Point>)
A no-op while the bar has its own pending_drag in flight, so the
source bar’s own indicator stays put.
pub fn bar_mut_for_tests(&mut self) -> &mut TabBar
pub fn bar_mut_for_tests(&mut self) -> &mut TabBar
crates/session/shell/tests/ integration tests need this from outside the crate.
pub fn close_rect_for_tests(&self, tab_id: u64) -> Option<Rect>
pub fn tile_kind_labels_for_tests(&self) -> Vec<String>
pub fn active_host_rect_for_tests(&self) -> Option<Rect>
pub fn bar_for_tests(&self) -> &TabBar
pub fn host_for_tab_mut(&mut self, tab_id: u64) -> Option<&mut TileHost>
pub fn host_for_tab_mut(&mut self, tab_id: u64) -> Option<&mut TileHost>
Detaching and re-inserting would do the same job plus three things nobody asked for: activate the tab, play the arrival fade, and move it to the caller’s index.
pub fn content_rect_for_tab(&self, tab_id: u64) -> Option<Rect>
pub fn content_rect_for_tab(&self, tab_id: u64) -> Option<Rect>
Laid-out content bounds for a tab. Shell-owned system windows use this as their ordinary tile viewport instead of inventing separate floating geometry.
Trait Implementations§
§impl ActionControls for WindowGroup
impl ActionControls for WindowGroup
§fn has_pending_control_invocation(&self) -> bool
fn has_pending_control_invocation(&self) -> bool
§fn install_control_custody(
&mut self,
domain: &ControlDomain,
attachment: CustodyAttachment,
)
fn install_control_custody( &mut self, domain: &ControlDomain, attachment: CustodyAttachment, )
§fn take_control_invocation(&mut self) -> Option<ControlInvocation>
fn take_control_invocation(&mut self) -> Option<ControlInvocation>
§fn take_attributed_control_invocation(
&mut self,
) -> Option<(ControlInvocation, Option<InvocationId>)>
fn take_attributed_control_invocation( &mut self, ) -> Option<(ControlInvocation, Option<InvocationId>)>
Self::take_control_invocation, with the effect invocation the
intent continues when an effect’s handler or completion queued it:
the host applies it for that invocation’s invoker.§fn on_control_invocation_result(
&mut self,
address: &ActionAddress,
result: &Result<ResourceOperationStart, DoorError>,
)
fn on_control_invocation_result( &mut self, address: &ActionAddress, result: &Result<ResourceOperationStart, DoorError>, )
Accepted means queued, not completed; confirmation remains an error
while the host offers its normal confirmation UI. This notification
grants no document authority and must not retry the invocation itself.§fn control_action_bindings(&self) -> Vec<ControlBindingMetadata>
fn control_action_bindings(&self) -> Vec<ControlBindingMetadata>
metadata
to its descendants’ inventory.§fn action_control_bindings(&self) -> Vec<ControlBindingMetadata>
fn action_control_bindings(&self) -> Vec<ControlBindingMetadata>
§fn has_action_control_bindings(&self) -> bool
fn has_action_control_bindings(&self) -> bool
control_action_bindings
contains an Action, including the same modal child exposure,
regardless of current availability.§fn refresh_control_action_availability(
&mut self,
allowed: &HashSet<ActionAddress>,
)
fn refresh_control_action_availability( &mut self, allowed: &HashSet<ActionAddress>, )
§impl CollaborationTopology for WindowGroup
impl CollaborationTopology for WindowGroup
fn collaboration_children_mut(&mut self) -> Vec<&mut dyn Widget>
§impl ComponentLifecycle for WindowGroup
impl ComponentLifecycle for WindowGroup
§fn unsaved_documents(&self, doc: &AutoCommit) -> Vec<UnsavedDocument>
fn unsaved_documents(&self, doc: &AutoCommit) -> Vec<UnsavedDocument>
§fn checkpoint_components(&mut self) -> Vec<String>
fn checkpoint_components(&mut self) -> Vec<String>
§fn finish_admitted_close(&mut self) -> Vec<ComponentCloseReport>
fn finish_admitted_close(&mut self) -> Vec<ComponentCloseReport>
§fn close_components(&mut self) -> Vec<ComponentCloseReport>
fn close_components(&mut self) -> Vec<ComponentCloseReport>
§fn take_component_close_reports(&mut self) -> Vec<ComponentCloseReport>
fn take_component_close_reports(&mut self) -> Vec<ComponentCloseReport>
§fn on_window_close_requested(&mut self) -> WindowCloseAdmission
fn on_window_close_requested(&mut self) -> WindowCloseAdmission
§fn take_window_close_intent(&mut self) -> bool
fn take_window_close_intent(&mut self) -> bool
§fn take_replacement(&mut self) -> Option<ComponentReplacement>
fn take_replacement(&mut self) -> Option<ComponentReplacement>
AppComponent::take_replacement),
for the host that mounted it. A component nested deeper answers to
the host that mounted it, so the default reaches no child.§fn take_save_status_presentation(&mut self) -> bool
fn take_save_status_presentation(&mut self) -> bool
App) presents it with a
frame of its own, not a rebuilt tree; one that does not ask sees it
through take_structure_dirty.§impl FloatingSurfaceProvider for WindowGroup
impl FloatingSurfaceProvider for WindowGroup
§fn on_floating_surface_focus_changed(&mut self, id: Option<&str>, focused: bool)
fn on_floating_surface_focus_changed(&mut self, id: Option<&str>, focused: bool)
§fn on_floating_surface_ime_source_changed(&mut self, id: Option<&str>)
fn on_floating_surface_ime_source_changed(&mut self, id: Option<&str>)
§fn on_floating_surface_event_source(&mut self, id: Option<&str>)
fn on_floating_surface_event_source(&mut self, id: Option<&str>)
§fn floating_surface_accessibility(&self, id: &str) -> Option<AccessNode>
fn floating_surface_accessibility(&self, id: &str) -> Option<AccessNode>
fn perform_floating_surface_accessibility_action( &mut self, id: &str, target: &str, action: &Action, state: &mut Edits<'_>, path: &ExId, ) -> bool
§fn floating_surface_ime(&self, id: &str) -> Option<(ImePurpose, Rect)>
fn floating_surface_ime(&self, id: &str) -> Option<(ImePurpose, Rect)>
§fn take_floating_surface_request(&mut self) -> Option<FloatingSurfaceRequest>
fn take_floating_surface_request(&mut self) -> Option<FloatingSurfaceRequest>
PiP does
not require a second rendering/widget API.§fn take_capture_studio_request(&mut self) -> Option<CaptureMode>
fn take_capture_studio_request(&mut self) -> Option<CaptureMode>
PiP chooser.§fn take_floating_surface_source_updates(&mut self) -> Vec<(String, Rect)>
fn take_floating_surface_source_updates(&mut self) -> Vec<(String, Rect)>
§fn draw_floating_surfaces(
&mut self,
scene: &mut Scene,
transform: Affine,
text_renderer: &mut TextRenderer,
theme: &Theme,
presence: &PresenceCtx,
)
fn draw_floating_surfaces( &mut self, scene: &mut Scene, transform: Affine, text_renderer: &mut TextRenderer, theme: &Theme, presence: &PresenceCtx, )
§fn draw_floating_surface(
&mut self,
id: &str,
scene: &mut Scene,
transform: Affine,
text_renderer: &mut TextRenderer,
theme: &Theme,
presence: &PresenceCtx,
) -> bool
fn draw_floating_surface( &mut self, id: &str, scene: &mut Scene, transform: Affine, text_renderer: &mut TextRenderer, theme: &Theme, presence: &PresenceCtx, ) -> bool
§fn set_floating_surface_bounds(&mut self, bounds: Rect)
fn set_floating_surface_bounds(&mut self, bounds: Rect)
§fn floating_surface_presentations(&self) -> Vec<FloatingSurfacePresentation>
fn floating_surface_presentations(&self) -> Vec<FloatingSurfacePresentation>
§fn active_floating_surface_ids(&self) -> Vec<String>
fn active_floating_surface_ids(&self) -> Vec<String>
§fn on_floating_surface_host_message(
&mut self,
message: &FloatingSurfaceHostMessage,
)
fn on_floating_surface_host_message( &mut self, message: &FloatingSurfaceHostMessage, )
§impl FrameworkHistoryTopology for WindowGroup
impl FrameworkHistoryTopology for WindowGroup
fn visit_framework_history( &self, visitor: &mut dyn FnMut(&HistoryHost, &dyn Widget), )
fn visit_framework_history_mut( &mut self, visitor: &mut dyn FnMut(&mut HistoryHost, &mut dyn Widget), )
§impl Widget for WindowGroup
impl Widget for WindowGroup
§fn presented(&self) -> bool
fn presented(&self) -> bool
Any, not all: a group with one live window and a second still starting must not blink out because a sibling tab hasn’t drawn.
§fn opening(&self) -> bool
fn opening(&self) -> bool
Only true while nothing has presented, so a group with one live window never turns into a placeholder because a sibling is starting.
§fn cursor_shape(&self, point: Point) -> Option<CursorIcon>
fn cursor_shape(&self, point: Point) -> Option<CursorIcon>
Mirrors the inter-group crate::widget::ResizeHandle so both
affordances give the same feedback.
§fn is_layout_dirty(&self) -> bool
fn is_layout_dirty(&self) -> bool
Layout follows the built tree: the tab bar (whenever it was built) and
the active host. Inactive hosts have no taffy nodes until they are
selected, which is a structural change, so their dirtiness must not
keep the group re-measuring; the default would walk for_each_child
and include them.
§fn provide<'a>(&'a self, request: &mut Request<'a, '_>)
fn provide<'a>(&'a self, request: &mut Request<'a, '_>)
capability). Declare capabilities with crate::provides!.§fn provide_mut<'a>(&'a mut self, request: &mut RequestMut<'a, '_>)
fn provide_mut<'a>(&'a mut self, request: &mut RequestMut<'a, '_>)
Widget::provide.§fn keyboard_input_scope(&self) -> Option<u64>
fn keyboard_input_scope(&self) -> Option<u64>
§fn primary_vertical_scroll(&self) -> Option<PrimaryScrollRegion>
fn primary_vertical_scroll(&self) -> Option<PrimaryScrollRegion>
fn apply_primary_vertical_scroll( &mut self, action: PrimaryScrollAction, ) -> PrimaryScrollResult
§fn modal_capture(&self) -> Option<Rect>
fn modal_capture(&self) -> Option<Rect>
Some(rect) when this subtree holds an open modal, its panel box.
While any widget reports Some, the host suppresses its own global
focus shortcuts and swallows unhandled pointer presses so nothing
behind the modal is clickable. Containers MUST forward (the default
does, via first Some among children).§fn next_wake_deadline(&self) -> Option<Instant>
fn next_wake_deadline(&self) -> Option<Instant>
needs_animation_frame, this keeps
the event loop asleep until the requested instant and is appropriate
for filesystem/status polling rather than animation.§fn set_platform_conventions(&mut self, conventions: PlatformConventions)
fn set_platform_conventions(&mut self, conventions: PlatformConventions)
§fn set_interaction_environment(&mut self, environment: InteractionEnvironment)
fn set_interaction_environment(&mut self, environment: InteractionEnvironment)
§fn mount_native_views(&mut self, host: &NativeViewHost<'_>)
fn mount_native_views(&mut self, host: &NativeViewHost<'_>)
§fn unmount_native_views(&mut self)
fn unmount_native_views(&mut self)
§fn native_view_frame_start(&mut self)
fn native_view_frame_start(&mut self)
fn children(&self) -> Vec<&dyn Widget>
fn children_mut(&mut self) -> Vec<&mut dyn Widget>
§fn for_each_child(&self, visitor: &mut dyn FnMut(&dyn Widget))
fn for_each_child(&self, visitor: &mut dyn FnMut(&dyn Widget))
Self::children; toolkit
containers override this to walk their retained storage directly.§fn sync(&mut self, s: &(dyn Any + 'static), p: &(dyn Any + 'static))
fn sync(&mut self, s: &(dyn Any + 'static), p: &(dyn Any + 'static))
Widget::children_mut returns; a widget overrides it only to
read state of its own, or to sync children it does not expose there.§fn update(&mut self, s: &(dyn Any + 'static), p: &(dyn Any + 'static)) -> bool
fn update(&mut self, s: &(dyn Any + 'static), p: &(dyn Any + 'static)) -> bool
Widget::children_mut returns, without short-circuiting, so a
container never freezes its descendants at build-time state; a widget
overrides it to check state of its own and then forward.fn build_layout( &mut self, taffy: &mut TaffyTree, theme: &Theme, node_map: &mut HashMap<NodeId, *mut dyn Widget>, ) -> NodeId
§fn apply_layout(&mut self, taffy: &TaffyTree, node: NodeId, origin: Point)
fn apply_layout(&mut self, taffy: &TaffyTree, node: NodeId, origin: Point)
§fn draw(
&mut self,
scene: &mut Scene,
transform: Affine,
tr: &mut TextRenderer,
theme: &Theme,
presence: &PresenceCtx,
)
fn draw( &mut self, scene: &mut Scene, transform: Affine, tr: &mut TextRenderer, theme: &Theme, presence: &PresenceCtx, )
scene. The default paints nothing.§fn handle_event(&mut self, event: &WindowEvent, ctx: &mut EventCtx<'_>)
fn handle_event(&mut self, event: &WindowEvent, ctx: &mut EventCtx<'_>)
fn name(&self) -> &'static str
§fn get_rect(&self) -> Rect
fn get_rect(&self) -> Rect
fn wants_pointer_capture(&self) -> bool
§fn take_structure_dirty(&mut self) -> bool
fn take_structure_dirty(&mut self) -> bool
false. A container that changes its own child list sets its own flag
and ORs it with this traversal.§fn needs_redraw(&self) -> bool
fn needs_redraw(&self) -> bool
true (dirty every frame). Opt into incremental redraw by
tracking a dirty: bool, setting it in handle_event/sync, and
clearing it in mark_drawn(). Containers MUST forward: dirty iff any
descendant is.§fn mark_drawn(&mut self)
fn mark_drawn(&mut self)
dirty flag. Default forwards to children.§fn layout_needs_measure(&self) -> bool
fn layout_needs_measure(&self) -> bool
layout_dirty frame needs taffy to re-solve sizes
(compute_layout) rather than just reposition already-solved boxes.
Scrollable is the motivating override: it translates its origin
in apply_layout without changing any taffy size, so re-solving on
every scroll frame is pure waste.§fn has_pending_visual_work(&self) -> bool
fn has_pending_visual_work(&self) -> bool
§fn needs_animation_frame(&self) -> bool
fn needs_animation_frame(&self) -> bool
App polls this in Event::AboutToWait; without it a curve would
freeze partway until an unrelated event woke it again.§fn native_input_snapshot(
&self,
_state: &(dyn Any + 'static),
_path: &(dyn Any + 'static),
) -> Option<Value>
fn native_input_snapshot( &self, _state: &(dyn Any + 'static), _path: &(dyn Any + 'static), ) -> Option<Value>
§fn view_only_scroll(&self, _event: &WindowEvent) -> bool
fn view_only_scroll(&self, _event: &WindowEvent) -> bool
sync. The runner
still lays out, paints and refreshes accessibility geometry. Unknown
handlers stay on the full synchronization/publication path.§fn callback_binding(&self) -> Option<CallbackBinding>
fn callback_binding(&self) -> Option<CallbackBinding>
§fn has_separate_document_owner(&self) -> bool
fn has_separate_document_owner(&self) -> bool
§fn history_owner(&self) -> Option<HistoryOwner>
fn history_owner(&self) -> Option<HistoryOwner>
§fn record_owners(&self) -> Vec<HistoryOwner>
fn record_owners(&self) -> Vec<HistoryOwner>
crate::record::person). They take no part in this
widget’s history or controls.§fn settle(&mut self, edits: &mut Edits<'_>, path: &ExId)
fn settle(&mut self, edits: &mut Edits<'_>, path: &ExId)
edits (a resource’s
dispatcher); the host syncs again when the document changed. The
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