Struct UndoButton
pub struct UndoButton { /* private fields */ }Expand description
An Undo or Redo button wired to the host’s history.
Disabled — dimmed, unfocusable, and reported disabled to assistive
technology — exactly when the corresponding shortcut would do nothing.
Implementations§
§impl UndoButton
impl UndoButton
pub fn undo() -> UndoButton
pub fn undo() -> UndoButton
An icon-only Undo button.
pub fn redo() -> UndoButton
pub fn redo() -> UndoButton
An icon-only Redo button.
pub fn kind(&self) -> UndoRequest
pub fn kind(&self) -> UndoRequest
Which verb this control performs.
pub fn with_label(self, label: impl Into<String>) -> UndoButton
pub fn with_label(self, label: impl Into<String>) -> UndoButton
Show a visible label beside the icon ("Undo"). Pass a fluent key to
localise it; the accessible name follows the same string.
pub fn with_tooltip(self, tooltip: impl Into<String>) -> UndoButton
pub fn with_tooltip(self, tooltip: impl Into<String>) -> UndoButton
Override the tooltip. The default already names the shortcut.
pub fn role(self, role: ButtonRole) -> UndoButton
pub fn role(self, role: ButtonRole) -> UndoButton
What the control does. Defaults to ButtonRole::Plain: a history
control belongs in a toolbar, not competing with the primary action.
pub fn control_size(self, size: ControlSize) -> UndoButton
pub fn control_size(self, size: ControlSize) -> UndoButton
Its height and label role.
pub fn is_available(&self) -> bool
pub fn is_available(&self) -> bool
Whether the verb is available right now — what is_enabled and the
accessible disabled state are both derived from, so they cannot
disagree.
pub fn status(&self) -> &UndoStatus
pub fn status(&self) -> &UndoStatus
The status this control last received from the host.
Trait Implementations§
§impl UndoControl for UndoButton
impl UndoControl for UndoButton
§fn set_undo_status(&mut self, status: &mut dyn FnMut() -> UndoStatus)
fn set_undo_status(&mut self, status: &mut dyn FnMut() -> UndoStatus)
§fn take_undo_request(&mut self) -> Option<UndoRequest>
fn take_undo_request(&mut self) -> Option<UndoRequest>
§impl Widget for UndoButton
impl Widget for UndoButton
§fn is_enabled(&self) -> bool
fn is_enabled(&self) -> bool
Disabled precisely when the verb is unavailable. This is what keeps
keyboard focus off a dead control and, through
accessibility, what an AT is told.
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_state: &mut Edits<'_>,
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fn perform_action( &mut self, action: &Action, _key_path: &[u64], _state: &mut Edits<'_>, _path: &(dyn Any + 'static), ) -> bool
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perform_action defaults to forwarding
here with the empty key path, so an AT operating the node lands on the
same request a mouse release makes.
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impl Freeze for UndoButton
impl !RefUnwindSafe for UndoButton
impl Send for UndoButton
impl Sync for UndoButton
impl Unpin for UndoButton
impl UnsafeUnpin for UndoButton
impl !UnwindSafe for UndoButton
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fn perform_floating_surface_accessibility_action( &mut self, id: &str, target: &str, action: &Action, state: &mut Edits<'_>, path: &ExId, ) -> bool
fn floating_surface_ime(&self, id: &str) -> Option<(ImePurpose, Rect)>
fn take_floating_surface_request(&mut self) -> Option<FloatingSurfaceRequest>
fn take_capture_studio_request(&mut self) -> Option<CaptureMode>
fn take_floating_surface_source_updates(&mut self) -> Vec<(String, Rect)>
fn draw_floating_surfaces( &mut self, scene: &mut Scene, transform: Affine, text_renderer: &mut TextRenderer, theme: &Theme, presence: &PresenceCtx, )
fn draw_floating_surface( &mut self, id: &str, scene: &mut Scene, transform: Affine, text_renderer: &mut TextRenderer, theme: &Theme, presence: &PresenceCtx, ) -> bool
fn floating_surface_presentations(&self) -> Vec<FloatingSurfacePresentation>
fn active_floating_surface_ids(&self) -> Vec<String>
fn set_floating_surface_bounds(&mut self, bounds: Rect)
fn on_floating_surface_host_message( &mut self, message: &FloatingSurfaceHostMessage, )
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impl<T> FullscreenWidgetExt for T
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&mut self,
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doc: &mut AutoCommit,
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impl<T> Instrument for T
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more