Struct BackdropRecording
pub struct BackdropRecording { /* private fields */ }Expand description
Records the surfaces drawn in the blurred material on this thread until
Self::finish. Nests: an inner recording hides the outer one and
restores it when it ends.
Implementations§
§impl BackdropRecording
impl BackdropRecording
pub fn begin() -> BackdropRecording
pub fn continuing(surfaces: Vec<RecordedBackdrop>) -> BackdropRecording
pub fn continuing(surfaces: Vec<RecordedBackdrop>) -> BackdropRecording
Resume a recording whose Self::finish returned surfaces, for a
frame painted in more than one pass (a main pass, then a top layer
drawn later into the same scene). New surfaces take the region slots
after surfaces, so the frame’s placeholders stay distinct and
MAX_BACKDROP_REGIONS counts the whole frame. Name the scenes
again with layer_scene.
pub fn finish(self) -> Vec<RecordedBackdrop>
pub fn finish(self) -> Vec<RecordedBackdrop>
The surfaces drawn since Self::begin, bottom to top. A surface
whose nested scene never reached a named one is not among them; its
placeholder shows the opaque material.
Trait Implementations§
§impl Drop for BackdropRecording
impl Drop for BackdropRecording
Auto Trait Implementations§
impl Freeze for BackdropRecording
impl !RefUnwindSafe for BackdropRecording
impl Send for BackdropRecording
impl Sync for BackdropRecording
impl Unpin for BackdropRecording
impl UnsafeUnpin for BackdropRecording
impl !UnwindSafe for BackdropRecording
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