Function layer_scene
pub fn layer_scene(scene: &Scene, layer: u32)Expand description
Floating surfaces drawn into scene sit on layer. The host names
every scene it draws its frame into, so it can rebuild what lies below a
surface: the scenes it composes under that layer, plus
RecordedBackdrop::below. A host drawing one scene names it once.
A surface drawn into any other scene — a scratch scene, or a cache a
widget appends later without nest_scene — has no known backdrop and
stays opaque. scene must not move while the recording is active;
naming a layer again replaces its scene. A no-op outside a recording.