Struct VideoPlayer
pub struct VideoPlayer { /* private fields */ }Implementations§
§impl VideoPlayer
impl VideoPlayer
pub fn new() -> VideoPlayer
pub fn with_poster(self, poster: MediaSource) -> VideoPlayer
pub fn with_poster(self, poster: MediaSource) -> VideoPlayer
A still that shows, contain-fitted on the letterbox, until the first
frame arrives. A MediaSource::Url loads
in the background; a Paint source paints the host’s own art on a
16:9 picture. The controls stand over either.
pub fn set_poster(&mut self, poster: Option<MediaSource>)
pub fn set_poster(&mut self, poster: Option<MediaSource>)
Replace or clear the poster.
pub fn set_sponsor_marks(&mut self, marks: Vec<(f32, f32, AlphaColor<Srgb>)>)
pub fn set_sponsor_marks(&mut self, marks: Vec<(f32, f32, AlphaColor<Srgb>)>)
Marks are fractions 0.0..=1.0 of the duration with an RGB colour.
Only repaints when the set actually changes, so a host may call this
every rebuild.
pub fn set_setting(&mut self, setting: PlayerSetting)
pub fn set_setting(&mut self, setting: PlayerSetting)
Replaces an existing setting with the same id, so a host may push its
current settings every rebuild.
pub fn with_setting(self, setting: PlayerSetting) -> VideoPlayer
pub fn remove_setting(&mut self, id: &str)
pub fn settings(&self) -> &[PlayerSetting]
pub fn setting(&self, id: &str) -> Option<&PlayerSetting>
pub fn set_choice_selection(&mut self, id: &str, index: usize)
pub fn set_choice_selection(&mut self, id: &str, index: usize)
Syncs a choice’s selected index from the host (e.g. after the backend confirms a resolution switch) without emitting an event.
pub fn take_setting_events(&mut self) -> Vec<PlayerSettingEvent>
pub fn take_media_events(&mut self) -> Vec<MediaEvent>
pub fn take_media_events(&mut self) -> Vec<MediaEvent>
Drain terminal decoder events observed during the widget’s normal frame
pump. Only fatal errors and end-of-stream are forwarded: position,
duration, and buffering continuously mirror into the widget and never
accumulate in an unattended embedding app. Playback, rendering, and
accessibility state remain owned by VideoPlayer.
Reveals the controls so the menu is visible; lays out on the next paint.
expand optionally pre-expands a choice entry by id.
pub fn setting_icon_rect(&self, id: &str) -> Option<Rect>
pub fn setting_icon_rect(&self, id: &str) -> Option<Rect>
None if the setting overflowed into the gear (or controls are hidden).
pub fn setting_in_gear(&self, id: &str) -> bool
pub fn set_now_playing(&mut self, np: NowPlaying)
pub fn set_now_playing(&mut self, np: NowPlaying)
Republished automatically whenever it or the transport state changes.
pub fn now_playing(&self) -> &NowPlaying
pub fn enable_mpris(&mut self, app_id: &str, identity: &str)
pub fn enable_mpris(&mut self, app_id: &str, identity: &str)
app_id is the MPRIS bus suffix (org.mpris.MediaPlayer2.<app_id>),
identity the human-readable player name. Without the mpris feature
(or a session bus) this is an inert no-op, so the call is always safe.
pub fn pump_media_controls(&mut self)
pub fn pump_media_controls(&mut self)
Call once per frame; inert without an active MPRIS service.
pub fn with_engine(self, engine: MediaEngine) -> VideoPlayer
pub fn set_engine(&mut self, engine: MediaEngine)
pub fn engine_mut(&mut self) -> Option<&mut MediaEngine>
pub fn engine_mut(&mut self) -> Option<&mut MediaEngine>
So the host can open a source or drive collaborative transport
(apply_transport / transport_state).
pub fn engine(&self) -> Option<&MediaEngine>
pub fn open(&mut self, source: Source)
pub fn with_test_id(self, id: &'static str) -> VideoPlayer
pub fn on_seek<F>(self, f: F) -> VideoPlayer
pub fn feed_frame(&mut self, nalus: &[u8]) -> bool
pub fn feed_frame(&mut self, nalus: &[u8]) -> bool
Push one H.264 access unit (Annex-B). Returns true when a frame was
decoded and latest_frame updated.
pub fn feed_encoded(&mut self, codec: StreamCodec, unit: &[u8]) -> bool
pub fn feed_encoded(&mut self, codec: StreamCodec, unit: &[u8]) -> bool
Push one access unit of codec. Returns true when a frame was
decoded and latest_frame updated. Units before the stream’s first
keyframe decode to nothing.
pub fn state(&self) -> PlaybackState
pub fn latest_frame(&self) -> Option<&ImageData>
pub fn has_media(&self) -> bool
pub fn has_media(&self) -> bool
Whether a source is loaded, including the asynchronous interval before its first decoded frame arrives.
pub fn is_playing(&self) -> bool
pub fn play(&mut self)
pub fn pause(&mut self)
pub fn toggle_play(&mut self)
pub fn position_ms(&self) -> u64
pub fn duration_ms(&self) -> u64
pub fn seek_to_ms(&mut self, ms: u64)
pub fn seek_to_ms(&mut self, ms: u64)
ms is clamped to the duration.
pub fn set_volume(&mut self, v: f32)
pub fn set_volume(&mut self, v: f32)
Also unmutes.
pub fn volume(&self) -> f32
pub fn toggle_mute(&mut self)
pub fn set_transport_enabled(&mut self, enabled: bool)
pub fn set_transport_enabled(&mut self, enabled: bool)
Disable local play/seek input while a collaborative follower is bound to an authoritative host. Audio volume and presentation stay local.
pub fn is_fullscreen(&self) -> bool
pub fn toggle_fullscreen(&mut self)
pub fn set_fullscreen_target(&mut self, target: FullscreenTarget)
pub fn set_fullscreen_target(&mut self, target: FullscreenTarget)
Reflected through FullscreenProvider::fullscreen_params.
pub fn fullscreen_target(&self) -> FullscreenTarget
pub fn reveal_controls(&mut self)
pub fn reveal_controls(&mut self)
Used by the headless --shots path so a captured frame shows the full
controls bar (which otherwise auto-hides when no cursor is moving).
pub fn controls_opacity(&self) -> f32
pub fn controls_opacity(&self) -> f32
Opacity for the shared control/host-overlay fade. Reduced motion keeps the exact same visibility timing but snaps between endpoints.
pub fn controls_visible(&self) -> bool
pub fn controls_visible(&self) -> bool
An app that floats its own affordance over the video (e.g. an Open button) reads this so its overlay hides in lockstep with the player’s own controls.
§impl VideoPlayer
impl VideoPlayer
pub fn handle_key_input(
&mut self,
logical_key: &Key,
state: ElementState,
) -> bool
pub fn handle_key_input( &mut self, logical_key: &Key, state: ElementState, ) -> bool
Route one logical keyboard input through the focused player surface.
The application shell can use this same narrow input surface instead
of manufacturing platform-owned winit::KeyEvent values. Returning
true means the player consumed the key.
Trait Implementations§
§impl Default for VideoPlayer
impl Default for VideoPlayer
§fn default() -> VideoPlayer
fn default() -> VideoPlayer
§impl FullscreenProvider for VideoPlayer
impl FullscreenProvider for VideoPlayer
§fn fullscreen_intent(&self) -> Option<bool>
fn fullscreen_intent(&self) -> Option<bool>
None means no opinion; otherwise this is a level-triggered intent.§fn fullscreen_params(&self) -> FullscreenRequest
fn fullscreen_params(&self) -> FullscreenRequest
§fn on_fullscreen_changed(&mut self, active: bool)
fn on_fullscreen_changed(&mut self, active: bool)
§impl Widget for VideoPlayer
impl Widget for VideoPlayer
§fn provide<'a>(&'a self, request: &mut Request<'a, '_>)
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