Struct PlayerSetting
pub struct PlayerSetting {
pub id: String,
pub icon: Icon,
pub name: String,
pub priority: i32,
pub control: PlayerSettingControl,
}Expand description
priority decides placement: 0 tucks inside the settings-gear menu;
>= 1 promotes to its own icon button when there is room, highest first,
with overflow falling back into the gear.
Fields§
§id: StringStable key the host uses to read back changes.
icon: Icon§name: StringThe tooltip and the gear-menu label.
priority: i32§control: PlayerSettingControlImplementations§
Trait Implementations§
§impl Clone for PlayerSetting
impl Clone for PlayerSetting
§fn clone(&self) -> PlayerSetting
fn clone(&self) -> PlayerSetting
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl Debug for PlayerSetting
impl Debug for PlayerSetting
§impl PartialEq for PlayerSetting
impl PartialEq for PlayerSetting
impl StructuralPartialEq for PlayerSetting
Auto Trait Implementations§
impl Freeze for PlayerSetting
impl RefUnwindSafe for PlayerSetting
impl Send for PlayerSetting
impl Sync for PlayerSetting
impl Unpin for PlayerSetting
impl UnsafeUnpin for PlayerSetting
impl UnwindSafe for PlayerSetting
Blanket Implementations§
§impl<T> AnyEq for T
impl<T> AnyEq for T
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
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impl<T> CloneToUninit for Twhere
T: Clone,
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T: Any,
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T: Any,
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self into a Left variant of Either<Self, Self>
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
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self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
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