Struct Notice
pub struct Notice { /* private fields */ }Expand description
The one transient message an app shows over its content: a confirmation, something under way, or a failure. The app shows it and paints it where it belongs; the notice keeps its own lifetime and its announcement.
Implementations§
§impl Notice
impl Notice
pub fn show(&mut self, text: impl Into<String>, kind: ToastKind)
pub fn show(&mut self, text: impl Into<String>, kind: ToastKind)
Show text, replacing any notice already up.
pub fn is_shown(&self) -> bool
pub fn deadline(&self) -> Option<Instant>
pub fn deadline(&self) -> Option<Instant>
When the notice expires, for a widget’s next_wake_deadline. Under
the capture clock nothing expires.
pub fn paint(
&self,
scene: &mut Scene,
transform: Affine,
text_renderer: &mut TextRenderer,
theme: &Theme,
area: Rect,
anchor: ToastAnchor,
) -> ToastCardHit
pub fn paint( &self, scene: &mut Scene, transform: Affine, text_renderer: &mut TextRenderer, theme: &Theme, area: Rect, anchor: ToastAnchor, ) -> ToastCardHit
Paint the notice in area, at anchor, with paint_transient.
pub fn access_node(&self) -> Option<AccessNode>
pub fn access_node(&self) -> Option<AccessNode>
The notice as a live region: a failure interrupts, anything else waits its turn.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Notice
impl RefUnwindSafe for Notice
impl Send for Notice
impl Sync for Notice
impl Unpin for Notice
impl UnsafeUnpin for Notice
impl UnwindSafe for Notice
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