Struct LegendConventions
pub struct LegendConventions {
pub platform: PlatformConventions,
pub keyboard: KeyboardFamily,
pub controller: ControllerFamily,
}Expand description
The platform and device families that decide how a binding is labelled:
⌘ vs Ctrl, A vs ✕.
Fields§
§platform: PlatformConventions§keyboard: KeyboardFamily§controller: ControllerFamilyImplementations§
§impl LegendConventions
impl LegendConventions
pub fn new(
platform: PlatformConventions,
environment: &InteractionEnvironment,
) -> LegendConventions
pub fn new( platform: PlatformConventions, environment: &InteractionEnvironment, ) -> LegendConventions
Label for environment’s keyboard and controller, falling back to a
generic controller when none is connected.
Trait Implementations§
§impl Clone for LegendConventions
impl Clone for LegendConventions
§fn clone(&self) -> LegendConventions
fn clone(&self) -> LegendConventions
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl Debug for LegendConventions
impl Debug for LegendConventions
§impl PartialEq for LegendConventions
impl PartialEq for LegendConventions
§fn eq(&self, other: &LegendConventions) -> bool
fn eq(&self, other: &LegendConventions) -> bool
Tests for
self and other values to be equal, and is used by ==.impl Copy for LegendConventions
impl Eq for LegendConventions
impl StructuralPartialEq for LegendConventions
Auto Trait Implementations§
impl Freeze for LegendConventions
impl RefUnwindSafe for LegendConventions
impl Send for LegendConventions
impl Sync for LegendConventions
impl Unpin for LegendConventions
impl UnsafeUnpin for LegendConventions
impl UnwindSafe for LegendConventions
Blanket Implementations§
§impl<T> AnyEq for T
impl<T> AnyEq for T
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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§fn equivalent(&self, key: &K) -> bool
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impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
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Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
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