Struct EmptyState
pub struct EmptyState { /* private fields */ }Expand description
A centered empty-state placeholder: hero icon + title + message + action.
Implementations§
§impl EmptyState
impl EmptyState
pub fn new(title: impl Into<String>) -> EmptyState
pub fn new(title: impl Into<String>) -> EmptyState
Construct with just a title (the minimal case). Chain
with_icon / with_message /
with_action for the fuller treatment. The title,
message and action label are resolved through the i18n layer, like
Text.
pub fn error(title: impl Into<String>, detail: impl Into<String>) -> EmptyState
pub fn error(title: impl Into<String>, detail: impl Into<String>) -> EmptyState
Something failed to load or open: title says what, detail says
why. The detail shows as one bounded line; assistive technology
reads all of it.
pub fn inline(self) -> EmptyState
pub fn inline(self) -> EmptyState
An empty section inside a page (“No servers yet” under a heading):
the title is a Heading, the stack hugs its content and claims no
full-pane height.
pub fn busy(self) -> EmptyState
pub fn busy(self) -> EmptyState
Something is on its way (“Scanning your disk”): a spinner in the hero slot that keeps itself moving.
pub fn with_icon(self, icon: Icon) -> EmptyState
pub fn with_icon(self, icon: Icon) -> EmptyState
A large icon in tertiary ink above the title.
pub fn with_message(self, message: impl Into<String>) -> EmptyState
pub fn with_message(self, message: impl Into<String>) -> EmptyState
One sentence under the title, in secondary ink.
pub fn with_action(self, label: impl Into<String>) -> EmptyState
pub fn with_action(self, label: impl Into<String>) -> EmptyState
Add the one primary action under the message.
pub fn with_enabled(self, enabled: bool) -> EmptyState
pub fn with_enabled(self, enabled: bool) -> EmptyState
Keep the recovery action visible while its binding is unavailable.
pub fn with_action_id(self, id: impl Into<String>) -> EmptyState
pub fn with_action_id(self, id: impl Into<String>) -> EmptyState
Stable identity for the optional call-to-action. Supplying it makes the action automatically available to accessibility, search, and agents.
pub fn on_action(self, binding: ActionBinding<()>) -> EmptyState
pub fn on_action(self, binding: ActionBinding<()>) -> EmptyState
Route pointer, keyboard and accessibility activation through an exported resource action. The host revalidates the binding against the current resource tree before dispatch, so empty-state recovery controls follow the same policy/history path as ordinary buttons.
pub fn on_view(self, f: impl FnMut() + 'static) -> EmptyState
pub fn on_view(self, f: impl FnMut() + 'static) -> EmptyState
Publish the action as a transient presentation action that runs f,
like super::Button::on_view.
pub fn on_effect(self, f: impl FnMut() + 'static) -> EmptyState
pub fn on_effect(self, f: impl FnMut() + 'static) -> EmptyState
Publish the action as an effect that runs f, like
super::Button::on_effect.
pub fn action_control_id(&self) -> String
pub fn action_control_id(&self) -> String
The control id the action is published, addressed and tested by:
Self::with_action_id, or one derived from the title.
pub fn take_action(&mut self) -> bool
pub fn take_action(&mut self) -> bool
Drain the “action was clicked” signal (fires once per click). The host reacts by mutating its own model — e.g. opening a compose sheet.
pub fn action_rect(&self) -> Rect
pub fn action_rect(&self) -> Rect
The resolved bounds of the action (empty until laid out + drawn). Exposed so tests can assert the hit target without rendering to pixels.
pub fn into_scrollable(self) -> Scrollable
pub fn into_scrollable(self) -> Scrollable
Wrap this retained empty state in the toolkit’s vertical viewport. The child keeps at least the viewport height for ordinary centering and grows to its measured content height when wrapped text needs more room, making a below-fold action reachable by wheel, keyboard, or scrollbar.
pub fn minimum_essential_height(
text_renderer: &mut TextRenderer,
theme: &Theme,
width: f64,
title: &str,
action_label: Option<&str>,
) -> f64
pub fn minimum_essential_height( text_renderer: &mut TextRenderer, theme: &Theme, width: f64, title: &str, action_label: Option<&str>, ) -> f64
Minimum height required to show the title and optional action at
width, after wrapping and accessibility scaling. Immediate-mode
callers with a shorter viewport must provide scrolling; Self::paint
anchors at the top and does not return a wholly offscreen hit target.
pub fn layout(
text_renderer: &mut TextRenderer,
theme: &Theme,
rect: Rect,
content: &EmptyStateContent<'_>,
) -> EmptyStateLayout
pub fn layout( text_renderer: &mut TextRenderer, theme: &Theme, rect: Rect, content: &EmptyStateContent<'_>, ) -> EmptyStateLayout
Where Self::paint puts the stack in rect, without painting: its
natural height at this width, the hero slot and the action’s rect.
pub fn apply_layout_external(&mut self, rect: Rect)
pub fn apply_layout_external(&mut self, rect: Rect)
Place the empty state inside a rect computed by an immediate-mode parent.
Some application shells use Taffy for their root allocation but split their internal panes with production-specific geometry. This keeps the empty state a real widget (focus, accessibility and activation included) without forcing those shells to duplicate its paint and hit-testing.
pub fn paint(
ctx: &mut PaintCtx<'_>,
rect: Rect,
content: &EmptyStateContent<'_>,
hover: Point,
) -> Option<Rect>
pub fn paint( ctx: &mut PaintCtx<'_>, rect: Rect, content: &EmptyStateContent<'_>, hover: Point, ) -> Option<Rect>
Immediate-mode paint of an empty state centered inside rect, for the
many apps that render straight to a Scene instead of building a
widget tree. Returns the action’s rect when action_label is visible
so the caller can hit-test it against its own pointer state (pass
hover for the hover state, or an off-screen point to suppress).
Call Self::minimum_essential_height first when the supplied pane can
be physically shorter than the title and action; that parent must own
scrolling, and a wholly offscreen action produces no false hit target.
pub fn paint_focused(
ctx: &mut PaintCtx<'_>,
rect: Rect,
content: &EmptyStateContent<'_>,
hover: Point,
focused: bool,
) -> Option<Rect>
pub fn paint_focused( ctx: &mut PaintCtx<'_>, rect: Rect, content: &EmptyStateContent<'_>, hover: Point, focused: bool, ) -> Option<Rect>
Paint a state whose action has keyboard focus, using the shared focus ring.
Trait Implementations§
Source§impl ActionControl<()> for EmptyState
impl ActionControl<()> for EmptyState
Source§fn bind_action(self, binding: ActionBinding<()>) -> Self
fn bind_action(self, binding: ActionBinding<()>) -> Self
binding with the control’s committed value.§impl ActionControls for EmptyState
impl ActionControls for EmptyState
§fn install_control_custody(
&mut self,
domain: &ControlDomain,
attachment: CustodyAttachment,
)
fn install_control_custody( &mut self, domain: &ControlDomain, attachment: CustodyAttachment, )
§fn take_control_invocation(&mut self) -> Option<ControlInvocation>
fn take_control_invocation(&mut self) -> Option<ControlInvocation>
§fn control_action_bindings(&self) -> Vec<ControlBindingMetadata>
fn control_action_bindings(&self) -> Vec<ControlBindingMetadata>
metadata
to its descendants’ inventory.§fn refresh_control_action_availability(
&mut self,
allowed: &HashSet<ActionAddress>,
)
fn refresh_control_action_availability( &mut self, allowed: &HashSet<ActionAddress>, )
§fn take_attributed_control_invocation(
&mut self,
) -> Option<(ControlInvocation, Option<InvocationId>)>
fn take_attributed_control_invocation( &mut self, ) -> Option<(ControlInvocation, Option<InvocationId>)>
Self::take_control_invocation, with the effect invocation the
intent continues when an effect’s handler or completion queued it:
the host applies it for that invocation’s invoker.§fn on_control_invocation_result(
&mut self,
address: &ActionAddress,
result: &Result<ResourceOperationStart, DoorError>,
)
fn on_control_invocation_result( &mut self, address: &ActionAddress, result: &Result<ResourceOperationStart, DoorError>, )
Accepted means queued, not completed; confirmation remains an error
while the host offers its normal confirmation UI. This notification
grants no document authority and must not retry the invocation itself.§fn action_control_bindings(&self) -> Vec<ControlBindingMetadata>
fn action_control_bindings(&self) -> Vec<ControlBindingMetadata>
§fn has_action_control_bindings(&self) -> bool
fn has_action_control_bindings(&self) -> bool
control_action_bindings
contains an Action, including the same modal child exposure,
regardless of current availability.§fn has_pending_control_invocation(&self) -> bool
fn has_pending_control_invocation(&self) -> bool
§impl PublishesResources for EmptyState
impl PublishesResources for EmptyState
§fn resources(&self, doc: &AutoCommit) -> Vec<Resource>
fn resources(&self, doc: &AutoCommit) -> Vec<Resource>
doc lets
a provider enumerate resources living in the document.§fn caller_view_resources(&self, _doc: &AutoCommit) -> Vec<Resource>
fn caller_view_resources(&self, _doc: &AutoCommit) -> Vec<Resource>
§fn action_directory_resource_page(
&self,
_doc: &AutoCommit,
_cursor: &[u8],
_max_results: usize,
) -> Option<ActionDirectoryResourcePage>
fn action_directory_resource_page( &self, _doc: &AutoCommit, _cursor: &[u8], _max_results: usize, ) -> Option<ActionDirectoryResourcePage>
max_results is a hard ceiling; a live
provider must return a non-empty opaque cursor when it has a tail.
None is the default: an unbounded contextual Self::resources
snapshot must not be reached from a remote query or revision.§fn action_directory_revision(&self, _doc: &AutoCommit) -> Option<String>
fn action_directory_revision(&self, _doc: &AutoCommit) -> Option<String>
None when this
widget has no independently mutable remote directory state.§fn action_directory_invocation_domain(
&self,
_doc: &AutoCommit,
) -> ActionDirectoryInvocationDomain
fn action_directory_invocation_domain( &self, _doc: &AutoCommit, ) -> ActionDirectoryInvocationDomain
§fn resource(&self, _doc: &AutoCommit, _id: &str) -> Option<Resource>
fn resource(&self, _doc: &AutoCommit, _id: &str) -> Option<Resource>
§fn resources_for(
&self,
participant: Option<&ParticipantId>,
doc: &AutoCommit,
) -> Vec<Resource>
fn resources_for( &self, participant: Option<&ParticipantId>, doc: &AutoCommit, ) -> Vec<Resource>
None is this widget’s own view.
Multi-participant widgets override this and Self::resource_for,
and never put one participant’s selection into another’s tree.Self::resources_for as a SharedResource forest whose
unchanged subtrees are the very nodes of the last one, so consumers
skip what they have seen. None, the default, has callers
wrap Self::resources_for. An answer must equal it exactly once
materialised (SharedResource::to_resource).§fn resource_for(
&self,
participant: Option<&ParticipantId>,
doc: &AutoCommit,
id: &str,
) -> Option<Resource>
fn resource_for( &self, participant: Option<&ParticipantId>, doc: &AutoCommit, id: &str, ) -> Option<Resource>
Self::resource in participant’s tree.§fn action_directory_visibility(
&self,
_doc: &AutoCommit,
_resource_id: &str,
) -> Option<ActionAddress>
fn action_directory_visibility( &self, _doc: &AutoCommit, _resource_id: &str, ) -> Option<ActionAddress>
None means its label and hierarchy are
not remotely discoverable unless the resource itself has a safe view
action.§fn document_action_result(
&self,
_doc: &AutoCommit,
_address: &ActionAddress,
_changes: &[Patch],
) -> Option<Value>
fn document_action_result( &self, _doc: &AutoCommit, _address: &ActionAddress, _changes: &[Patch], ) -> Option<Value>
address, which has just applied to
doc as changes: a compact summary of what it produced, so its
caller needs no second read to see what happened. Asked only for an
action whose contract declares a JSON result, which this value must
satisfy.§impl Widget for EmptyState
impl Widget for EmptyState
§fn test_id(&self) -> Option<&str>
fn test_id(&self) -> Option<&str>
The action’s id, when it has one: the empty state is addressed by the control it holds.
§fn provide<'a>(&'a self, request: &mut Request<'a, '_>)
fn provide<'a>(&'a self, request: &mut Request<'a, '_>)
capability). Declare capabilities with crate::provides!.§fn provide_mut<'a>(&'a mut self, request: &mut RequestMut<'a, '_>)
fn provide_mut<'a>(&'a mut self, request: &mut RequestMut<'a, '_>)
Widget::provide.§fn sync(&mut self, _state: &(dyn Any + 'static), _path: &(dyn Any + 'static))
fn sync(&mut self, _state: &(dyn Any + 'static), _path: &(dyn Any + 'static))
Widget::children_mut returns; a widget overrides it only to
read state of its own, or to sync children it does not expose there.fn build_layout( &mut self, taffy: &mut TaffyTree, theme: &Theme, node_map: &mut HashMap<NodeId, *mut dyn Widget>, ) -> NodeId
fn measure( &mut self, known: Size<Option<f32>>, available: Size<AvailableSpace>, text_renderer: &mut TextRenderer, ) -> Size<f32>
§fn apply_layout(&mut self, taffy: &TaffyTree, node: NodeId, origin: Point)
fn apply_layout(&mut self, taffy: &TaffyTree, node: NodeId, origin: Point)
§fn is_layout_dirty(&self) -> bool
fn is_layout_dirty(&self) -> bool
true; widgets with a fixed intrinsic size should override
to false unless a size-affecting mutation landed. Containers MUST
forward: layout-dirty iff any descendant is.§fn needs_animation_frame(&self) -> bool
fn needs_animation_frame(&self) -> bool
App polls this in Event::AboutToWait; without it a curve would
freeze partway until an unrelated event woke it again.§fn draw(
&mut self,
scene: &mut Scene,
transform: Affine,
text_renderer: &mut TextRenderer,
theme: &Theme,
_presence: &PresenceCtx,
)
fn draw( &mut self, scene: &mut Scene, transform: Affine, text_renderer: &mut TextRenderer, theme: &Theme, _presence: &PresenceCtx, )
scene. The default paints nothing.§fn handle_event(&mut self, event: &WindowEvent, ctx: &mut EventCtx<'_>)
fn handle_event(&mut self, event: &WindowEvent, ctx: &mut EventCtx<'_>)
§fn cursor_shape(&self, point: Point) -> Option<CursorIcon>
fn cursor_shape(&self, point: Point) -> Option<CursorIcon>
point is logical coords, same space as Widget::get_rect;
None defers to the default arrow. The host hit-tests the whole
tree via node_map and picks the smallest-area claim, so containers
need not override this.fn is_focusable(&self) -> bool
§fn is_enabled(&self) -> bool
fn is_enabled(&self) -> bool
false) widget is excluded from focus traversal, must
reject input in handle_event, and renders dimmed (see
DISABLED_ALPHA).fn set_focus(&mut self, focused: bool)
fn is_focused(&self) -> bool
§fn needs_redraw(&self) -> bool
fn needs_redraw(&self) -> bool
true (dirty every frame). Opt into incremental redraw by
tracking a dirty: bool, setting it in handle_event/sync, and
clearing it in mark_drawn(). Containers MUST forward: dirty iff any
descendant is.§fn mark_drawn(&mut self)
fn mark_drawn(&mut self)
dirty flag. Default forwards to children.§fn perform_action(
&mut self,
action: &Action,
_key_path: &[u64],
state: &mut Edits<'_>,
path: &(dyn Any + 'static),
) -> bool
fn perform_action( &mut self, action: &Action, _key_path: &[u64], state: &mut Edits<'_>, path: &(dyn Any + 'static), ) -> bool
Action on this
widget, or on one of its synthetic accessibility nodes. May mutate
the CRDT like handle_event. Read more§fn perform_semantic_action(
&mut self,
target: &str,
action: &Action,
state: &mut Edits<'_>,
path: &(dyn Any + 'static),
) -> bool
fn perform_semantic_action( &mut self, target: &str, action: &Action, state: &mut Edits<'_>, path: &(dyn Any + 'static), ) -> bool
target is the opaque stable value supplied through
AccessNode::with_action_target. Read more§fn start_operation(
&mut self,
op: &ResourceOperation<'_>,
doc: &mut Edits<'_>,
path: &ExId,
) -> Result<Option<ResourceOperationStart>, String>
fn start_operation( &mut self, op: &ResourceOperation<'_>, doc: &mut Edits<'_>, path: &ExId, ) -> Result<Option<ResourceOperationStart>, String>
fn resource_operation_handlers(&self) -> HashSet<String>
fn name(&self) -> &'static str
§fn get_rect(&self) -> Rect
fn get_rect(&self) -> Rect
§fn accessibility(&self) -> Option<AccessNode>
fn accessibility(&self) -> Option<AccessNode>
AccessState. Default None means
presentational: the node is skipped and children reparent onto the
parent. State must be derived, not stored so it can’t drift from
draw; names must already be i18n!-resolved.§fn synthetic_accessibility_rect(&self, path: &[usize]) -> Option<Rect>
fn synthetic_accessibility_rect(&self, path: &[usize]) -> Option<Rect>
AccessNode::children. The path is
its child-index path beneath this widget’s accessibility node. Returning
a rect lets AccessKit activation inject the same click as pointer input.§fn focus_synthetic_accessibility(&mut self, path: &[usize]) -> bool
fn focus_synthetic_accessibility(&mut self, path: &[usize]) -> bool
§fn native_input_snapshot(
&self,
_state: &(dyn Any + 'static),
_path: &(dyn Any + 'static),
) -> Option<Value>
fn native_input_snapshot( &self, _state: &(dyn Any + 'static), _path: &(dyn Any + 'static), ) -> Option<Value>
§fn view_only_scroll(&self, _event: &WindowEvent) -> bool
fn view_only_scroll(&self, _event: &WindowEvent) -> bool
sync. The runner
still lays out, paints and refreshes accessibility geometry. Unknown
handlers stay on the full synchronization/publication path.§fn primary_vertical_scroll(&self) -> Option<PrimaryScrollRegion>
fn primary_vertical_scroll(&self) -> Option<PrimaryScrollRegion>
fn apply_primary_vertical_scroll( &mut self, _action: PrimaryScrollAction, ) -> PrimaryScrollResult
§fn callback_binding(&self) -> Option<CallbackBinding>
fn callback_binding(&self) -> Option<CallbackBinding>
§fn has_separate_document_owner(&self) -> bool
fn has_separate_document_owner(&self) -> bool
§fn history_owner(&self) -> Option<HistoryOwner>
fn history_owner(&self) -> Option<HistoryOwner>
§fn record_owners(&self) -> Vec<HistoryOwner>
fn record_owners(&self) -> Vec<HistoryOwner>
crate::record::person). They take no part in this
widget’s history or controls.§fn mount_native_views(&mut self, host: &NativeViewHost<'_>)
fn mount_native_views(&mut self, host: &NativeViewHost<'_>)
§fn unmount_native_views(&mut self)
fn unmount_native_views(&mut self)
§fn native_view_frame_start(&mut self)
fn native_view_frame_start(&mut self)
§fn set_platform_conventions(&mut self, conventions: PlatformConventions)
fn set_platform_conventions(&mut self, conventions: PlatformConventions)
§fn set_interaction_environment(&mut self, environment: InteractionEnvironment)
fn set_interaction_environment(&mut self, environment: InteractionEnvironment)
§fn update(
&mut self,
state: &(dyn Any + 'static),
path: &(dyn Any + 'static),
) -> bool
fn update( &mut self, state: &(dyn Any + 'static), path: &(dyn Any + 'static), ) -> bool
Widget::children_mut returns, without short-circuiting, so a
container never freezes its descendants at build-time state; a widget
overrides it to check state of its own and then forward.§fn settle(&mut self, edits: &mut Edits<'_>, path: &ExId)
fn settle(&mut self, edits: &mut Edits<'_>, path: &ExId)
edits (a resource’s
dispatcher); the host syncs again when the document changed. The
default settles the children Widget::children_mut returns.§fn layout_info(&self) -> Option<LayoutInfo>
fn layout_info(&self) -> Option<LayoutInfo>
None means the widget has no such policy; ordinary manual widgets remain
valid. Values are available after build/settlement and carry real origins.§fn adjust_layout_style(
&mut self,
_taffy: &mut TaffyTree,
_node: NodeId,
_text: &mut TextRenderer,
) -> bool
fn adjust_layout_style( &mut self, _taffy: &mut TaffyTree, _node: NodeId, _text: &mut TextRenderer, ) -> bool
§fn observe_physical_input(&mut self, _input: PhysicalInput)
fn observe_physical_input(&mut self, _input: PhysicalInput)
fn children(&self) -> Vec<&dyn Widget>
§fn for_each_child(&self, visitor: &mut dyn FnMut(&dyn Widget))
fn for_each_child(&self, visitor: &mut dyn FnMut(&dyn Widget))
Self::children; toolkit
containers override this to walk their retained storage directly.fn children_mut(&mut self) -> Vec<&mut dyn Widget>
§fn local_resource_operation_handlers(&self) -> &'static [&'static str]
fn local_resource_operation_handlers(&self) -> &'static [&'static str]
§fn as_any(&self) -> Option<&(dyn Any + 'static)>
fn as_any(&self) -> Option<&(dyn Any + 'static)>
dyn Widget. Default None (a widget may borrow
and so not be 'static); a widget opts in with Some(self), and a
Decorator answers itself.fn as_any_mut(&mut self) -> Option<&mut (dyn Any + 'static)>
§fn reveal_descendant(&mut self, target: *const dyn Widget) -> bool
fn reveal_descendant(&mut self, target: *const dyn Widget) -> bool
§fn test_rects(&self) -> Vec<(String, Rect)>
fn test_rects(&self) -> Vec<(String, Rect)>
Widget::get_rect; zero-area entries are dropped.§fn child_clip_rect(&self) -> Option<Rect>
fn child_clip_rect(&self) -> Option<Rect>
§fn take_action_palette_request(&mut self) -> Option<ActionAddress>
fn take_action_palette_request(&mut self) -> Option<ActionAddress>
resources().§fn take_search_request(&mut self) -> bool
fn take_search_request(&mut self) -> bool
§fn claims_raw_touch(&self, _point: Point) -> bool
fn claims_raw_touch(&self, _point: Point) -> bool
point (logical coords, same space as Widget::get_rect). Read more§fn tooltip(&self) -> Option<&str>
fn tooltip(&self) -> Option<&str>
crate::widget::tooltip::TooltipHost),
hit-tested like cursor_shape so containers
need not forward it. An icon-only control should also use this as
its accessible name.§fn tooltip_side(&self) -> TooltipSide
fn tooltip_side(&self) -> TooltipSide
fn tooltip_target_at(&self, point: Point) -> Option<(Rect, String)>
§fn is_default_keyboard_focus(&self) -> bool
fn is_default_keyboard_focus(&self) -> bool
§fn keyboard_input_scope(&self) -> Option<u64>
fn keyboard_input_scope(&self) -> Option<u64>
§fn set_invalid(&mut self, _invalid: bool)
fn set_invalid(&mut self, _invalid: bool)
Field::with_error: an invalid control edges itself in danger ink
and reports invalid to assistive technology. Controls without a
field face ignore it.§fn focus_requested(&mut self, target: Option<NodeId>, tree: &TaffyTree)
fn focus_requested(&mut self, target: Option<NodeId>, tree: &TaffyTree)
§fn wants_tab_input(&self) -> bool
fn wants_tab_input(&self) -> bool
§fn ime_cursor_rect(&self) -> Option<Rect>
fn ime_cursor_rect(&self) -> Option<Rect>
Some enables IME for the focused widget and
positions its candidate window; non-text controls keep the default
None and therefore disable IME.§fn traps_focus(&self) -> bool
fn traps_focus(&self) -> bool
true, the host restricts Tab/directional
focus to this subtree (wrapping at the ends) and restores the prior
focus once it goes back to false. Default false.§fn accessibility_child_parent(&self, _child_index: usize) -> Option<usize>
fn accessibility_child_parent(&self, _child_index: usize) -> Option<usize>
children entry beneath a
synthetic child returned by accessibility.
The returned index addresses AccessNode::children for this frame.
Collections use this to place a real interactive row delegate inside
its virtual ListItem/TreeItem instead of exporting a duplicate.§fn accessibility_child_path(&self, child_index: usize) -> Option<Vec<usize>>
fn accessibility_child_path(&self, child_index: usize) -> Option<Vec<usize>>
children entry beneath a
nested path of synthetic children returned by
accessibility. Read more§fn accessibility_represents_child(&self, _child_index: usize) -> bool
fn accessibility_represents_child(&self, _child_index: usize) -> bool
children entry is already
represented in this widget’s own synthetic
accessibility tree, so the bridge must not
export it a second time. A host that publishes a child’s semantics
itself (to add its own controls inside the same dialog) answers true
for that child; assistive technology then sees one copy, not two.§fn ime_requires_deferred_ack(&self) -> bool
fn ime_requires_deferred_ack(&self) -> bool
§fn start_deferred_text(&mut self) -> Option<Receipt>
fn start_deferred_text(&mut self) -> Option<Receipt>
§fn commit_deferred_text(&mut self, text: &str) -> Option<Receipt>
fn commit_deferred_text(&mut self, text: &str) -> Option<Receipt>
§fn ime_purpose(&self) -> Option<ImePurpose>
fn ime_purpose(&self) -> Option<ImePurpose>
text-input-v3, native IMEs elsewhere). None is intentionally the
default: enabling an IME for buttons, canvas tools or games makes the
compositor raise an on-screen keyboard over content that cannot accept
the committed text. Read more§fn ime_multiline(&self) -> bool
fn ime_multiline(&self) -> bool
§fn ime_edit_fingerprint(&self, key: &[u8; 32]) -> Option<[u8; 32]>
fn ime_edit_fingerprint(&self, key: &[u8; 32]) -> Option<[u8; 32]>
§fn presented(&self) -> bool
fn presented(&self) -> bool
true; the exception is a widget standing in for a process
that has started but not drawn. Must latch: once true, never
false again for the same content, or an un-presenting widget would
make a window vanish mid-resize. What shows meanwhile is decided by
Widget::opening.§fn opening(&self) -> bool
fn opening(&self) -> bool
presented, that showing nothing would read as
broken. Delayed so a fast open never flashes an indicator.§fn text_review(&self) -> Option<(usize, String)>
fn text_review(&self) -> Option<(usize, String)>
(caret_byte, text), byte offset on a char boundary. The host diffs
this before/after an event so caret-only moves (arrows, Home/End)
get announced, not just typing.§fn on_external_event(
&mut self,
_payload: &str,
_state: &mut Edits<'_>,
_root: &(dyn Any + 'static),
)
fn on_external_event( &mut self, _payload: &str, _state: &mut Edits<'_>, _root: &(dyn Any + 'static), )
crate::app::UserEvent::External (e.g. a worker thread streaming
output into a status log). Default no-op; the App redraws and
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