Struct RenderContext
pub struct RenderContext {
pub instance: Instance,
pub devices: Vec<DeviceHandle>,
}Expand description
Simple render context that maintains wgpu state for rendering the pipeline.
Fields§
§instance: Instance§devices: Vec<DeviceHandle>Implementations§
§impl RenderContext
impl RenderContext
pub fn new() -> RenderContext
pub async fn create_surface<'w>(
&mut self,
window: impl Into<SurfaceTarget<'w>>,
width: u32,
height: u32,
present_mode: PresentMode,
) -> Result<RenderSurface<'w>, Error>
pub async fn create_surface<'w>( &mut self, window: impl Into<SurfaceTarget<'w>>, width: u32, height: u32, present_mode: PresentMode, ) -> Result<RenderSurface<'w>, Error>
Creates a new surface for the specified window and dimensions.
pub async fn create_render_surface<'w>(
&mut self,
surface: Surface<'w>,
width: u32,
height: u32,
present_mode: PresentMode,
) -> Result<RenderSurface<'w>, Error>
pub async fn create_render_surface<'w>( &mut self, surface: Surface<'w>, width: u32, height: u32, present_mode: PresentMode, ) -> Result<RenderSurface<'w>, Error>
Creates a new render surface for the specified window and dimensions.
pub fn resize_surface(
&self,
surface: &mut RenderSurface<'_>,
width: u32,
height: u32,
)
pub fn resize_surface( &self, surface: &mut RenderSurface<'_>, width: u32, height: u32, )
pub fn set_present_mode( &self, surface: &mut RenderSurface<'_>, present_mode: PresentMode, )
pub fn configure_surface(&self, surface: &RenderSurface<'_>)
Auto Trait Implementations§
impl Freeze for RenderContext
impl !RefUnwindSafe for RenderContext
impl Send for RenderContext
impl Sync for RenderContext
impl Unpin for RenderContext
impl UnsafeUnpin for RenderContext
impl !UnwindSafe for RenderContext
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