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CircleSegment

Struct CircleSegment 

pub struct CircleSegment {
    pub center: Point,
    pub outer_radius: f64,
    pub inner_radius: f64,
    pub start_angle: f64,
    pub sweep_angle: f64,
}
Expand description

A segment of a circle.

If inner_radius > 0, then the shape will be a doughnut segment.

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§center: Point

The center.

§outer_radius: f64

The outer radius.

§inner_radius: f64

The inner radius.

§start_angle: f64

The angle to start drawing the segment (in radians).

§sweep_angle: f64

The arc length of the segment (in radians).

Implementations§

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impl CircleSegment

pub fn new( center: impl Into<Point>, outer_radius: f64, inner_radius: f64, start_angle: f64, sweep_angle: f64, ) -> CircleSegment

Create a CircleSegment out of its constituent parts.

pub fn outer_arc(&self) -> Arc

Return an arc representing the outer radius.

pub fn inner_arc(&self) -> Arc

Return an arc representing the inner radius.

This is reversed from the outer arc, so that it is in the same direction as the arc that would be drawn (as the path elements for this circle segment produce a closed path).

pub const fn is_finite(&self) -> bool

Is this circle segment finite?

pub const fn is_nan(&self) -> bool

Is this circle segment NaN?

Trait Implementations§

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impl Add<Vec2> for CircleSegment

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type Output = CircleSegment

The resulting type after applying the + operator.
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fn add(self, v: Vec2) -> CircleSegment

Performs the + operation. Read more
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impl Clone for CircleSegment

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fn clone(&self) -> CircleSegment

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for CircleSegment

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl PartialEq for CircleSegment

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fn eq(&self, other: &CircleSegment) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Shape for CircleSegment

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type PathElementsIter<'iter> = Chain<Chain<Chain<Chain<Once<PathEl>, Once<PathEl>>, ArcAppendIter>, Once<PathEl>>, ArcAppendIter>

The iterator returned by the path_elements method.
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fn path_elements( &self, tolerance: f64, ) -> Chain<Chain<Chain<Chain<Once<PathEl>, Once<PathEl>>, ArcAppendIter>, Once<PathEl>>, ArcAppendIter>

Returns an iterator over this shape expressed as PathEls; that is, as Bézier path elements. Read more
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fn area(&self) -> f64

Signed area. Read more
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fn perimeter(&self, _accuracy: f64) -> f64

Total length of perimeter.
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fn winding(&self, pt: Point) -> i32

The winding number of a point. Read more
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fn bounding_box(&self) -> Rect

The smallest rectangle that encloses the shape.
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fn to_path(&self, tolerance: f64) -> BezPath

Convert to a Bézier path. Read more
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fn into_path(self, tolerance: f64) -> BezPath
where Self: Sized,

Convert into a Bézier path. Read more
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fn path_segments(&self, tolerance: f64) -> Segments<Self::PathElementsIter<'_>> ⓘ

Returns an iterator over this shape expressed as Bézier path segments (PathSegs). Read more
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fn contains(&self, pt: Point) -> bool

Returns true if the Point is inside this shape. Read more
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fn as_line(&self) -> Option<Line>

If the shape is a line, make it available.
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fn as_rect(&self) -> Option<Rect>

If the shape is a rectangle, make it available.
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fn as_rounded_rect(&self) -> Option<RoundedRect>

If the shape is a rounded rectangle, make it available.
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fn as_circle(&self) -> Option<Circle>

If the shape is a circle, make it available.
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fn as_path_slice(&self) -> Option<&[PathEl]>

If the shape is stored as a slice of path elements, make that available. Read more
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impl Sub<Vec2> for CircleSegment

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type Output = CircleSegment

The resulting type after applying the - operator.
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fn sub(self, v: Vec2) -> CircleSegment

Performs the - operation. Read more
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impl Copy for CircleSegment

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impl StructuralPartialEq for CircleSegment

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