Struct Render
pub struct Render { /* private fields */ }Expand description
State for a render in progress.
Implementations§
§impl Render
impl Render
pub fn new() -> Render
pub fn render_encoding_coarse(
&mut self,
encoding: &Encoding,
resolver: &mut Resolver,
shaders: &FullShaders,
persistent_image_atlas: &mut Option<ImageProxy>,
recording: &mut Recording,
packed: &mut Vec<u8>,
params: &RenderParams,
budget: &BumpBudget,
measure_bump: bool,
capture_debug: bool,
coarse_tiles: Option<&[u32]>,
defer_bump_readback: bool,
zero_gradient: Option<ImageProxy>,
)
pub fn render_encoding_coarse( &mut self, encoding: &Encoding, resolver: &mut Resolver, shaders: &FullShaders, persistent_image_atlas: &mut Option<ImageProxy>, recording: &mut Recording, packed: &mut Vec<u8>, params: &RenderParams, budget: &BumpBudget, measure_bump: bool, capture_debug: bool, coarse_tiles: Option<&[u32]>, defer_bump_readback: bool, zero_gradient: Option<ImageProxy>, )
Prepare a recording for the coarse rasterization phase.
budget is how much bump-allocated scratch to reserve; see
[vello_encoding::BumpBudget].
measure_bump downloads the atomic bump counters used for dynamic
memory sizing. capture_debug additionally retains the debug-layer
buffers for the caller; it must later take and release those buffers.
pub fn record_fine(&mut self, shaders: &FullShaders, recording: &mut Recording)
pub fn record_fine(&mut self, shaders: &FullShaders, recording: &mut Recording)
Run fine rasterization assuming the coarse phase succeeded.
pub fn record_fine_sparse( &mut self, shaders: &FullShaders, recording: &mut Recording, damage_tiles: &[u32], external_damage_tiles: Option<BufferProxy>, )
pub fn out_image(&self) -> ImageProxy
pub fn out_image(&self) -> ImageProxy
Get the output image.
This is going away, as the caller will add the output image to the bind map.
pub fn bump_buf(&self) -> BufferProxy
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Render
impl RefUnwindSafe for Render
impl Send for Render
impl Sync for Render
impl Unpin for Render
impl UnsafeUnpin for Render
impl UnwindSafe for Render
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