Struct BumpAllocators
#[repr(C)]pub struct BumpAllocators {
pub failed: u32,
pub binning: u32,
pub ptcl: u32,
pub tile: u32,
pub seg_counts: u32,
pub segments: u32,
pub blend: u32,
pub lines: u32,
}Expand description
Counters for tracking dynamic allocation on the GPU.
This must be kept in sync with the struct in shader/shared/bump.wgsl
Fields§
§failed: u32§binning: u32§ptcl: u32§tile: u32§seg_counts: u32§segments: u32§blend: u32§lines: u32Implementations§
§impl BumpAllocators
impl BumpAllocators
pub fn memory(&self) -> BumpAllocatorMemory
Trait Implementations§
§impl Clone for BumpAllocators
impl Clone for BumpAllocators
§fn clone(&self) -> BumpAllocators
fn clone(&self) -> BumpAllocators
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl Debug for BumpAllocators
impl Debug for BumpAllocators
§impl Default for BumpAllocators
impl Default for BumpAllocators
§fn default() -> BumpAllocators
fn default() -> BumpAllocators
Returns the “default value” for a type. Read more
impl Copy for BumpAllocators
impl Pod for BumpAllocators
Auto Trait Implementations§
impl Freeze for BumpAllocators
impl RefUnwindSafe for BumpAllocators
impl Send for BumpAllocators
impl Sync for BumpAllocators
impl Unpin for BumpAllocators
impl UnsafeUnpin for BumpAllocators
impl UnwindSafe for BumpAllocators
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T: ?Sized,
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§type Bits = T
type Bits = T
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