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Surfaces

Struct Surfaces 

pub struct Surfaces {
    pub base: AlphaColor<Srgb>,
    pub content: AlphaColor<Srgb>,
    pub sidebar: AlphaColor<Srgb>,
    pub inspector: AlphaColor<Srgb>,
    pub raised: AlphaColor<Srgb>,
    pub overlay: AlphaColor<Srgb>,
    pub scrim: AlphaColor<Srgb>,
    pub scrim_strength: f32,
    pub material: AlphaColor<Srgb>,
    pub material_blur_px: f32,
    pub material_opacity: f32,
    pub content_edge: AlphaColor<Srgb>,
}
Expand description

The neutral material’s surfaces. Every one is opaque except Self::material, and every one shares [Colors::neutral_hue].

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§base: AlphaColor<Srgb>

The desktop ground behind tiles.

§content: AlphaColor<Srgb>

The window ground: every app’s background, owned by the framework. The ink tiers (Colors::text_primary and friends) are defined on this surface.

§sidebar: AlphaColor<Srgb>

The navigation region of a window.

§inspector: AlphaColor<Srgb>

The detail / inspector region of a window.

§raised: AlphaColor<Srgb>

Fields, wells and objects inside content.

§overlay: AlphaColor<Srgb>

Floating chrome: menus, popovers, the palette, sheets. Opaque; the blurred form is Self::material.

§scrim: AlphaColor<Srgb>

Opaque dim behind a modal. Strength belongs to the thing being lifted, hue belongs to the material, so the scrim recedes into the neutral family rather than punching a black hole through it.

§scrim_strength: f32

Strength of every scrim at full openness — behind a modal Panel, a sheet or an overlay drawer — as chrome::fill_scrim reads it. Per theme: dark themes dim harder, since their grounds are near black.

§material: AlphaColor<Srgb>

The blurred material floating chrome is made of: Self::overlay at Self::material_opacity. Only for a surface the compositor blurs behind; without a backdrop blur, paint the opaque Self::overlay instead — unblurred translucency is never correct.

§material_blur_px: f32

Backdrop blur radius of Self::material, in logical pixels. 0 keeps floating chrome opaque.

§material_opacity: f32

Opacity of the Self::overlay tint over the blurred backdrop.

§content_edge: AlphaColor<Srgb>

The declared edge between a window tile and the desktop. Read it through Colors::window_edge, which flips its polarity if the ground would swallow it.

Trait Implementations§

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impl Clone for Surfaces

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fn clone(&self) -> Surfaces

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Surfaces

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl PartialEq for Surfaces

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fn eq(&self, other: &Surfaces) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for Surfaces

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Gets the TypeId of self. Read more
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fn equals(&self, other: &(dyn Any + 'static)) -> bool

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Immutably borrows from an owned value. Read more
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Mutably borrows from an owned value. Read more
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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