Struct DrawBounds
pub struct DrawBounds { /* private fields */ }Expand description
Device-space bounds of everything a scene paints, for a caller that must know what lies over a region without rasterising the scene. Keep one: it retains glyph outlines across calls.
Implementations§
§impl DrawBounds
impl DrawBounds
pub fn of(&mut self, encoding: &Encoding) -> Option<Vec<Rect>>
pub fn of(&mut self, encoding: &Encoding) -> Option<Vec<Rect>>
Every pixel encoding can paint, as device-space rectangles: each
draw’s path (stroke reach included) or glyph outlines under its
transform, and the clip of every layer that blends other than by
source over. A layer’s clip is not applied, so the bounds hold
whatever it clips. None when some draw cannot be bounded.
Trait Implementations§
§impl Debug for DrawBounds
impl Debug for DrawBounds
§impl Default for DrawBounds
impl Default for DrawBounds
§fn default() -> DrawBounds
fn default() -> DrawBounds
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for DrawBounds
impl !RefUnwindSafe for DrawBounds
impl Send for DrawBounds
impl Sync for DrawBounds
impl Unpin for DrawBounds
impl UnsafeUnpin for DrawBounds
impl !UnwindSafe for DrawBounds
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