Struct RenderThreadHandle
pub struct RenderThreadHandle {
pub render_tx: SyncSender<RenderRequest>,
pub frame_complete: Receiver<FrameOutcome>,
/* private fields */
}Fields§
§render_tx: SyncSender<RenderRequest>§frame_complete: Receiver<FrameOutcome>Implementations§
§impl RenderThreadHandle
impl RenderThreadHandle
pub fn shutdown_and_join(&mut self)
pub fn shutdown_and_join(&mut self)
Idempotent: a second call is a no-op (the JoinHandle is taken on
the first). The worker drops its RenderSurface before this
returns — it must die before the Window it was created against,
or wgpu may panic on Vulkan backends.
Auto Trait Implementations§
impl Freeze for RenderThreadHandle
impl !RefUnwindSafe for RenderThreadHandle
impl Send for RenderThreadHandle
impl !Sync for RenderThreadHandle
impl Unpin for RenderThreadHandle
impl UnsafeUnpin for RenderThreadHandle
impl !UnwindSafe for RenderThreadHandle
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