Struct PasscodeKeyboard
pub struct PasscodeKeyboard { /* private fields */ }Expand description
The keyboard’s state: which layer shows and whether the next letter is a
capital. Small and Copy, so a surface can keep it beside its own state.
Implementations§
§impl PasscodeKeyboard
impl PasscodeKeyboard
pub fn height(key_height: f64, gap: f64) -> f64
pub fn height(key_height: f64, gap: f64) -> f64
The height of the keyboard with key_height keys gap apart.
pub fn layout(
self,
rect: Rect,
key_height: f64,
gap: f64,
) -> Vec<(PasscodeKey, Rect)>
pub fn layout( self, rect: Rect, key_height: f64, gap: f64, ) -> Vec<(PasscodeKey, Rect)>
Every key and where it sits inside rect. Keys are no wider than a
comfortable target and each row is centred.
pub fn key_at(
self,
rect: Rect,
key_height: f64,
gap: f64,
point: Point,
) -> Option<PasscodeKey>
pub fn key_at( self, rect: Rect, key_height: f64, gap: f64, point: Point, ) -> Option<PasscodeKey>
The key under point, if any.
pub fn press(&mut self, key: PasscodeKey) -> Option<PasscodeInput>
pub fn press(&mut self, key: PasscodeKey) -> Option<PasscodeInput>
Press key: shift and the symbols layer change the keyboard; every
other key asks something of the passcode.
Trait Implementations§
§impl Clone for PasscodeKeyboard
impl Clone for PasscodeKeyboard
§fn clone(&self) -> PasscodeKeyboard
fn clone(&self) -> PasscodeKeyboard
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl Debug for PasscodeKeyboard
impl Debug for PasscodeKeyboard
§impl Default for PasscodeKeyboard
impl Default for PasscodeKeyboard
§fn default() -> PasscodeKeyboard
fn default() -> PasscodeKeyboard
Returns the “default value” for a type. Read more
§impl PartialEq for PasscodeKeyboard
impl PartialEq for PasscodeKeyboard
§fn eq(&self, other: &PasscodeKeyboard) -> bool
fn eq(&self, other: &PasscodeKeyboard) -> bool
Tests for
self and other values to be equal, and is used by ==.impl Copy for PasscodeKeyboard
impl Eq for PasscodeKeyboard
impl StructuralPartialEq for PasscodeKeyboard
Auto Trait Implementations§
impl Freeze for PasscodeKeyboard
impl RefUnwindSafe for PasscodeKeyboard
impl Send for PasscodeKeyboard
impl Sync for PasscodeKeyboard
impl Unpin for PasscodeKeyboard
impl UnsafeUnpin for PasscodeKeyboard
impl UnwindSafe for PasscodeKeyboard
Blanket Implementations§
§impl<T> AnyEq for T
impl<T> AnyEq for T
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.§impl<T> DowncastSync for T
impl<T> DowncastSync for T
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more§impl<T> NoneValue for Twhere
T: Default,
impl<T> NoneValue for Twhere
T: Default,
type NoneType = T
§fn null_value() -> T
fn null_value() -> T
The none-equivalent value.