Struct FrameOutput
pub struct FrameOutput<'a> {
pub scene: &'a Scene,
pub background: AlphaColor<Srgb>,
pub logical_size: (u32, u32),
pub device_size: (u32, u32),
pub semantics: InspectionSnapshot,
pub needs_redraw: bool,
pub needs_animation_frame: bool,
pub next_wake_deadline: Option<Instant>,
pub ime: Option<ImeWindowState>,
}Fields§
§scene: &'a Scene§background: AlphaColor<Srgb>§logical_size: (u32, u32)§device_size: (u32, u32)§semantics: InspectionSnapshot§needs_redraw: bool§needs_animation_frame: boolIndependent continuous-update demand, even while pixels are clean.
next_wake_deadline: Option<Instant>Earliest future update across the active presentation roots.
ime: Option<ImeWindowState>Auto Trait Implementations§
impl<'a> Freeze for FrameOutput<'a>
impl<'a> !RefUnwindSafe for FrameOutput<'a>
impl<'a> Send for FrameOutput<'a>
impl<'a> Sync for FrameOutput<'a>
impl<'a> Unpin for FrameOutput<'a>
impl<'a> UnsafeUnpin for FrameOutput<'a>
impl<'a> !UnwindSafe for FrameOutput<'a>
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