Struct YuvConverter
pub struct YuvConverter { /* private fields */ }Expand description
Turns YUV planes into one RGBA texture with a fullscreen pass.
Build once and reuse: the pipeline and sampler are the expensive part, and nothing in them depends on the frame.
Implementations§
§impl YuvConverter
impl YuvConverter
pub fn new(device: &Device, format: TextureFormat) -> YuvConverter
pub fn new(device: &Device, format: TextureFormat) -> YuvConverter
Build a converter producing format (use the surface’s format so the
result can be composited directly).
pub fn convert(
&mut self,
device: &Device,
queue: &Queue,
planes: &VideoPlanes,
) -> &Texture
pub fn convert( &mut self, device: &Device, queue: &Queue, planes: &VideoPlanes, ) -> &Texture
Convert planes into an RGBA texture and return a view of it.
The output texture is reused across calls while the frame size holds, so a steady stream of same-sized frames allocates nothing.
§Panics
Panics if planes contains no textures. Every supported plane layout
has at least one texture, and the constructors in this module enforce
that invariant.
Auto Trait Implementations§
impl Freeze for YuvConverter
impl !RefUnwindSafe for YuvConverter
impl Send for YuvConverter
impl Sync for YuvConverter
impl Unpin for YuvConverter
impl UnsafeUnpin for YuvConverter
impl !UnwindSafe for YuvConverter
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