Struct SelectionState
pub struct SelectionState {
pub active: bool,
pub hover: bool,
pub pressed: bool,
}Expand description
The three inputs that decide how a chosen-from control looks.
Fields§
§active: bool§hover: bool§pressed: boolImplementations§
§impl SelectionState
impl SelectionState
pub fn new(active: bool, hover: bool, pressed: bool) -> SelectionState
pub fn active(active: bool) -> SelectionState
Trait Implementations§
§impl Clone for SelectionState
impl Clone for SelectionState
§fn clone(&self) -> SelectionState
fn clone(&self) -> SelectionState
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl Debug for SelectionState
impl Debug for SelectionState
§impl Default for SelectionState
impl Default for SelectionState
§fn default() -> SelectionState
fn default() -> SelectionState
Returns the “default value” for a type. Read more
§impl PartialEq for SelectionState
impl PartialEq for SelectionState
impl Copy for SelectionState
impl Eq for SelectionState
impl StructuralPartialEq for SelectionState
Auto Trait Implementations§
impl Freeze for SelectionState
impl RefUnwindSafe for SelectionState
impl Send for SelectionState
impl Sync for SelectionState
impl Unpin for SelectionState
impl UnsafeUnpin for SelectionState
impl UnwindSafe for SelectionState
Blanket Implementations§
§impl<T> AnyEq for T
impl<T> AnyEq for T
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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§fn equivalent(&self, key: &K) -> bool
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Compare self to
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impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
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Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
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type NoneType = T
§fn null_value() -> T
fn null_value() -> T
The none-equivalent value.