Struct BackdropBlur
pub struct BackdropBlur { /* private fields */ }Expand description
The GPU half of the material: renders, blurs and substitutes each region’s backdrop on one device. Built once per renderer.
Implementations§
§impl BackdropBlur
impl BackdropBlur
pub fn new(device: &Device) -> BackdropBlur
pub fn prepare(
&mut self,
device: &Device,
queue: &Queue,
renderer: &mut Renderer,
frame: &BackdropFrame,
target: (u32, u32),
base: AlphaColor<Srgb>,
) -> BackdropStats
pub fn prepare( &mut self, device: &Device, queue: &Queue, renderer: &mut Renderer, frame: &BackdropFrame, target: (u32, u32), base: AlphaColor<Srgb>, ) -> BackdropStats
Render, blur and substitute every region of frame on renderer,
whose next render draws a target-sized frame cleared to base.
A region that cannot be prepared keeps its opaque placeholder.
Call Self::release once that render is submitted.
pub fn release(&mut self, renderer: &mut Renderer)
pub fn release(&mut self, renderer: &mut Renderer)
Drop the substitutions of the last Self::prepare, so later
renders on renderer draw the opaque placeholders again.
Auto Trait Implementations§
impl Freeze for BackdropBlur
impl !RefUnwindSafe for BackdropBlur
impl Send for BackdropBlur
impl Sync for BackdropBlur
impl Unpin for BackdropBlur
impl UnsafeUnpin for BackdropBlur
impl !UnwindSafe for BackdropBlur
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