Struct Change
pub struct Change { /* private fields */ }Implementations§
§impl Change
impl Change
pub fn actor_id(&self) -> &ActorId
pub fn actors(&self) -> impl Iterator<Item = &ActorId>
pub fn other_actor_ids(&self) -> &[ActorId]
pub fn len(&self) -> usize
pub fn is_empty(&self) -> bool
pub fn max_op(&self) -> u64
pub fn start_op(&self) -> NonZero<u64>
pub fn message(&self) -> Option<&str>
pub fn deps(&self) -> &[ChangeHash]
pub fn hash(&self) -> ChangeHash
pub fn seq(&self) -> u64
pub fn timestamp(&self) -> i64
pub fn bytes(&mut self) -> Cow<'_, [u8]>
pub fn raw_bytes(&self) -> &[u8] ⓘ
pub fn extra_bytes(&self) -> &[u8] ⓘ
pub fn from_bytes(bytes: Vec<u8>) -> Result<Change, LoadError>
pub fn decode(&self) -> Change
Trait Implementations§
impl StructuralPartialEq for Change
Auto Trait Implementations§
impl Freeze for Change
impl RefUnwindSafe for Change
impl Send for Change
impl Sync for Change
impl Unpin for Change
impl UnsafeUnpin for Change
impl UnwindSafe for Change
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