Struct Row
pub struct Row { /* private fields */ }Implementations§
§impl Row
impl Row
pub fn new() -> Row
pub fn push(self, child: Box<dyn Widget>) -> Row
pub fn with_id(self, id: impl Into<String>) -> Row
pub fn with_id(self, id: impl Into<String>) -> Row
Address this container by a stable id in inspection and graph reconcile.
pub fn take_children(&mut self) -> Vec<Box<dyn Widget>>
pub fn take_children(&mut self) -> Vec<Box<dyn Widget>>
Take ownership of the child list for identity-preserving reconcile.
pub fn set_children(&mut self, children: Vec<Box<dyn Widget>>)
pub fn set_children(&mut self, children: Vec<Box<dyn Widget>>)
Replace the child list after a graph reconcile pass.
pub fn with_rhythm(self, rhythm: Rhythm) -> Row
pub fn with_rhythm(self, rhythm: Rhythm) -> Row
Space the children (and a row’s wrapped lines) by how they relate
(HIG §7b): Rhythm::Tight for a label and its caption, Related
for one cluster, Sibling for items of equal weight, Section
between sections, Group between groups of sections. Resolved
from the theme at layout time, so it follows density, ui_scale
and a custom spacing scale. Replaces Self::with_gap with a
pixel value.
pub fn with_padding_rhythm(
self,
horizontal: impl Into<Option<Rhythm>>,
vertical: impl Into<Option<Rhythm>>,
) -> Row
pub fn with_padding_rhythm( self, horizontal: impl Into<Option<Rhythm>>, vertical: impl Into<Option<Rhythm>>, ) -> Row
Inset the children by a rhythm step on each axis (None is no
inset on that axis), resolved from the theme like
Self::with_rhythm.
pub fn with_presence(self, path: Vec<PathSegment>) -> Row
pub fn with_presence(self, path: Vec<PathSegment>) -> Row
Opt this layout into presence tracking by binding it to a CRDT-style path.
pub fn with_permission_scope(self, scope: PermissionScope) -> Row
pub fn with_permission_scope(self, scope: PermissionScope) -> Row
Gate this layout behind a permission scope.
pub fn apply_graph_props(
&mut self,
id: &str,
no_wrap: bool,
fill_remaining_height: bool,
)
pub fn apply_graph_props( &mut self, id: &str, no_wrap: bool, fill_remaining_height: bool, )
Apply layout flags from a serialized row node without rebuilding.
pub fn no_wrap(self) -> Row
pub fn with_fill_remaining_height(self) -> Row
pub fn with_padding(self, horizontal: f32, vertical: f32) -> Row
pub fn with_padding(self, horizontal: f32, vertical: f32) -> Row
Inset row contents without introducing a second layout wrapper.
pub fn with_gap(self, px: f32) -> Row
pub fn with_gap(self, px: f32) -> Row
Override the gap between children (and between wrapped lines;
default theme.gap_standard, s3). Pass a spacing token —
theme.tokens.spacing.s2 for a tight icon-and-label cluster, s1
for a segmented pair — rather than a number. 0.0 for children that
carry their own spacing.
pub fn with_justify(self, justify: AlignContent) -> Row
pub fn with_justify(self, justify: AlignContent) -> Row
Place children along the row: SpaceBetween for a title on the left
and actions on the right, End for a trailing action group, Center
for a centred pager. Without it children pack at the start, and the
grow-to-fill super::Spacer remains the way to push one group away
from another when the row also wraps.
pub fn with_align_items(self, align: AlignItems) -> Row
pub fn with_align_items(self, align: AlignItems) -> Row
Align children across the row (default: centred, or stretched for a
Row::with_fill_remaining_height body row). Start keeps a
single-line control level with the first line of a wrapping label
beside it; Baseline lines text of different sizes up on one
baseline.
pub fn with_min_height(self, size: ControlSize) -> Row
pub fn with_min_height(self, size: ControlSize) -> Row
Stand at least as tall as a control of size, resolved from the
theme at layout (it follows text size and density): rows of a list
whose controls differ (a keycap, a recorder field) keep one rhythm
without a pixel literal.
pub fn align_start(self) -> Row
pub fn align_start(self) -> Row
Top-align children with different intrinsic heights, as in a wrapping collection of cards.
Trait Implementations§
§impl PermissionGated for Row
impl PermissionGated for Row
§fn permission_scope(&self) -> Option<PermissionScope>
fn permission_scope(&self) -> Option<PermissionScope>
§impl PublishesPresence for Row
impl PublishesPresence for Row
§fn presence_key(&self) -> Option<PresenceKey>
fn presence_key(&self) -> Option<PresenceKey>
§fn presence_payload(&self) -> Option<(PresenceKey, PresencePayload)>
fn presence_payload(&self) -> Option<(PresenceKey, PresencePayload)>
§impl Widget for Row
impl Widget for Row
§fn update(
&mut self,
state: &(dyn Any + 'static),
path: &(dyn Any + 'static),
) -> bool
fn update( &mut self, state: &(dyn Any + 'static), path: &(dyn Any + 'static), ) -> bool
Forward the per-frame update pass; every child runs, and a change in any of them is a change here. Not short-circuited — a child that skipped its pass would miss a frame of state.
§fn wants_pointer_capture(&self) -> bool
fn wants_pointer_capture(&self) -> bool
Propagate pointer-capture intent from any descendant — without
this, a column wrapping a row containing a dragging slider would
inherit the leaf-widget default of false, and the capture
routing in route_to_children would never fire.
§fn needs_redraw(&self) -> bool
fn needs_redraw(&self) -> bool
Direct-field recurse — the default impl allocates a
Vec via children(), which the subtree-cache check
hits per frame.
§fn take_structure_change(&mut self) -> StructureChange
fn take_structure_change(&mut self) -> StructureChange
A flow adds no structure of its own: a change a child can describe stays described.
§fn measure(
&mut self,
known: Size<Option<f32>>,
available: Size<AvailableSpace>,
text_renderer: &mut TextRenderer,
) -> Size<f32>
fn measure( &mut self, known: Size<Option<f32>>, available: Size<AvailableSpace>, text_renderer: &mut TextRenderer, ) -> Size<f32>
The row’s own intrinsic size, from its children’s, for a host that measures a control before laying it out (a form field deciding whether it fits beside its label). A single-line row is its children side by side; a wrapping one is at least its widest child.
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&mut self,
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theme: &Theme,
presence: &PresenceCtx,
)
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) -> Option<Value>
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crate::record::person). They take no part in this
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_node: NodeId,
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) -> bool
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_action: &Action,
_key_path: &[u64],
_state: &mut Edits<'_>,
_path: &(dyn Any + 'static),
) -> bool
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target: &str,
action: &Action,
state: &mut Edits<'_>,
path: &(dyn Any + 'static),
) -> bool
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)
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)
fn draw_overlay( &mut self, scene: &mut Scene, transform: Affine, text_renderer: &mut TextRenderer, theme: &Theme, presence: &PresenceCtx, )
draw
recursion, so anything emitted here composites above every sibling
regardless of tree order — the toolkit’s overlay mechanism for
content that escapes its layout box (an open Dropdown, a
popover). Default recurses children_mut.Auto Trait Implementations§
impl Freeze for Row
impl !RefUnwindSafe for Row
impl !Send for Row
impl !Sync for Row
impl Unpin for Row
impl UnsafeUnpin for Row
impl !UnwindSafe for Row
Blanket Implementations§
§impl<T> AudiencePresentationWidgetExt for T
impl<T> AudiencePresentationWidgetExt for T
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