Struct NumberInput
pub struct NumberInput { /* private fields */ }Implementations§
§impl NumberInput
impl NumberInput
pub fn new(value: f64) -> NumberInput
pub fn new(value: f64) -> NumberInput
Construct a number field showing value, with a default range of
the full f64 line, step = 1, integer display, and no suffix.
pub fn from_state(state: &LocalState<f64>) -> NumberInput
pub fn from_state(state: &LocalState<f64>) -> NumberInput
Create a true two-way binding to typed process-local numeric state.
Committed typing, steppers, keyboard actions, and accessibility
actions update state; mutations through any clone update this field
on the next synchronization pass. Self::take_changed remains a
user-intent signal and does not report model synchronization.
pub fn with_range(self, min: f64, max: f64) -> NumberInput
pub fn with_range(self, min: f64, max: f64) -> NumberInput
Clamp committed + typed values to [min, max]. The current value is
re-clamped immediately.
pub fn with_step(self, step: f64) -> NumberInput
pub fn with_step(self, step: f64) -> NumberInput
Amount a single stepper press (or Arrow Up / Down) moves the value.
pub fn with_precision(self, decimals: usize) -> NumberInput
pub fn with_precision(self, decimals: usize) -> NumberInput
Decimal places for display (0 = integer). Also re-formats the
current value.
pub fn with_value_format(
self,
format: impl Fn(f64) -> String + 'static,
parse: impl Fn(&str) -> Option<f64> + 'static,
) -> NumberInput
pub fn with_value_format( self, format: impl Fn(f64) -> String + 'static, parse: impl Fn(&str) -> Option<f64> + 'static, ) -> NumberInput
Show each value in the app’s own words (a time stepper’s “Now” or
“10:57”); parse reads what the person types back into a value
(None keeps the current one). The control is measured to hold every
formatted value in range.
pub fn with_suffix(self, suffix: &str) -> NumberInput
pub fn with_suffix(self, suffix: &str) -> NumberInput
Unit suffix appended to the displayed number ("px", "%", …),
placed as the locale writes it (50% in English, 50 % in German).
pub fn with_id(self, id: &str) -> NumberInput
pub fn with_id(self, id: &str) -> NumberInput
Override the Widget::test_id; also used to disambiguate multiple
number fields in one inspector.
pub fn with_accessible_name(self, name: impl Into<String>) -> NumberInput
pub fn with_accessible_name(self, name: impl Into<String>) -> NumberInput
Name the complete number input for assistive technology.
pub fn control_size(self, size: ControlSize) -> NumberInput
pub fn control_size(self, size: ControlSize) -> NumberInput
The control’s height and the role of its value (see
ControlSize). The width is always
measured to hold every value the control can show.
pub fn compact(self) -> NumberInput
pub fn compact(self) -> NumberInput
An inline stepper: bare − and + icon buttons either side of the
value, no field frame, as wide as the widest value. Clicking the value
edits it in place. For toolbars: zoom, page, point size, copies.
pub fn on_action(self, binding: ActionBinding<f64>) -> NumberInput
pub fn on_action(self, binding: ActionBinding<f64>) -> NumberInput
Route every committed numeric value through an exported action.
pub fn with_enabled(self, enabled: bool) -> NumberInput
pub fn with_enabled(self, enabled: bool) -> NumberInput
Build-time enabled flag. A disabled field is inert and dimmed.
pub fn set_value(&mut self, v: f64)
pub fn set_value(&mut self, v: f64)
Push a value in programmatically. Clamps and re-formats the
display, but does NOT report a change through
take_changed. A bound
crate::LocalState is updated immediately.
Mirrors TextInput::set_text.
pub fn take_changed(&mut self) -> Option<f64>
pub fn take_changed(&mut self) -> Option<f64>
Poll for a committed user change since the last call, draining it.
Returns Some(value) after the user commits via Enter / a stepper /
blur; None otherwise.
pub fn is_editing(&self) -> bool
pub fn is_editing(&self) -> bool
Whether the field currently owns keyboard focus (the embedded text input is being edited).
pub fn preferred_width(&self, theme: &Theme, text: &mut TextRenderer) -> f64
pub fn preferred_width(&self, theme: &Theme, text: &mut TextRenderer) -> f64
Width this control needs so every value it can show fits — the
current value and the finite ends of its range, formatted with the
configured precision and suffix — beside its steppers. A host laying
its own rows (a font-size stepper in an inspector) reserves this
instead of guessing the field’s type size; it is the same rule the
widget applies to itself in adjust_layout_style, so a slot
sized from it never clips a value the widget would have held.
pub fn apply_layout_external(&mut self, rect: Rect)
pub fn apply_layout_external(&mut self, rect: Rect)
Position the control at an externally-computed rect, without a
taffy node — the mirror of TextInput::apply_layout_external.
Computes the same sub-rects apply_layout does.
Trait Implementations§
Source§impl ActionControl<f64> for NumberInput
impl ActionControl<f64> for NumberInput
Source§fn bind_action(self, binding: ActionBinding<f64>) -> Self
fn bind_action(self, binding: ActionBinding<f64>) -> Self
binding with the control’s committed value.§impl ActionControls for NumberInput
impl ActionControls for NumberInput
§fn install_control_custody(
&mut self,
domain: &ControlDomain,
attachment: CustodyAttachment,
)
fn install_control_custody( &mut self, domain: &ControlDomain, attachment: CustodyAttachment, )
§fn take_control_invocation(&mut self) -> Option<ControlInvocation>
fn take_control_invocation(&mut self) -> Option<ControlInvocation>
§fn refresh_control_action_availability(
&mut self,
allowed: &HashSet<ActionAddress>,
)
fn refresh_control_action_availability( &mut self, allowed: &HashSet<ActionAddress>, )
§fn control_action_bindings(&self) -> Vec<ControlBindingMetadata>
fn control_action_bindings(&self) -> Vec<ControlBindingMetadata>
metadata
to its descendants’ inventory.§fn take_attributed_control_invocation(
&mut self,
) -> Option<(ControlInvocation, Option<InvocationId>)>
fn take_attributed_control_invocation( &mut self, ) -> Option<(ControlInvocation, Option<InvocationId>)>
Self::take_control_invocation, with the effect invocation the
intent continues when an effect’s handler or completion queued it:
the host applies it for that invocation’s invoker.§fn on_control_invocation_result(
&mut self,
address: &ActionAddress,
result: &Result<ResourceOperationStart, DoorError>,
)
fn on_control_invocation_result( &mut self, address: &ActionAddress, result: &Result<ResourceOperationStart, DoorError>, )
Accepted means queued, not completed; confirmation remains an error
while the host offers its normal confirmation UI. This notification
grants no document authority and must not retry the invocation itself.§fn action_control_bindings(&self) -> Vec<ControlBindingMetadata>
fn action_control_bindings(&self) -> Vec<ControlBindingMetadata>
§fn has_action_control_bindings(&self) -> bool
fn has_action_control_bindings(&self) -> bool
control_action_bindings
contains an Action, including the same modal child exposure,
regardless of current availability.§fn has_pending_control_invocation(&self) -> bool
fn has_pending_control_invocation(&self) -> bool
§impl FormControl for NumberInput
impl FormControl for NumberInput
§fn with_form_accessible_name(self, name: &str) -> NumberInput
fn with_form_accessible_name(self, name: &str) -> NumberInput
§impl Widget for NumberInput
impl Widget for NumberInput
§fn accessibility(&self) -> Option<AccessNode>
fn accessibility(&self) -> Option<AccessNode>
Reports Role::SpinButton with the formatted value; an assistive
technology can nudge it with Increment / Decrement or jump it with
SetValue, all through the same commit path as pointer/keyboard input.
§fn provide<'a>(&'a self, request: &mut Request<'a, '_>)
fn provide<'a>(&'a self, request: &mut Request<'a, '_>)
capability). Declare capabilities with crate::provides!.§fn provide_mut<'a>(&'a mut self, request: &mut RequestMut<'a, '_>)
fn provide_mut<'a>(&'a mut self, request: &mut RequestMut<'a, '_>)
Widget::provide.§fn set_interaction_environment(&mut self, environment: InteractionEnvironment)
fn set_interaction_environment(&mut self, environment: InteractionEnvironment)
§fn sync(&mut self, state: &(dyn Any + 'static), root: &(dyn Any + 'static))
fn sync(&mut self, state: &(dyn Any + 'static), root: &(dyn Any + 'static))
Widget::children_mut returns; a widget overrides it only to
read state of its own, or to sync children it does not expose there.fn build_layout( &mut self, taffy: &mut TaffyTree, theme: &Theme, node_map: &mut HashMap<NodeId, *mut dyn Widget>, ) -> NodeId
§fn adjust_layout_style(
&mut self,
tree: &mut TaffyTree,
node: NodeId,
text: &mut TextRenderer,
) -> bool
fn adjust_layout_style( &mut self, tree: &mut TaffyTree, node: NodeId, text: &mut TextRenderer, ) -> bool
§fn apply_layout(&mut self, taffy: &TaffyTree, node: NodeId, origin: Point)
fn apply_layout(&mut self, taffy: &TaffyTree, node: NodeId, origin: Point)
§fn draw(
&mut self,
scene: &mut Scene,
transform: Affine,
text_renderer: &mut TextRenderer,
theme: &Theme,
presence: &PresenceCtx,
)
fn draw( &mut self, scene: &mut Scene, transform: Affine, text_renderer: &mut TextRenderer, theme: &Theme, presence: &PresenceCtx, )
scene. The default paints nothing.§fn handle_event(&mut self, event: &WindowEvent, ctx: &mut EventCtx<'_>)
fn handle_event(&mut self, event: &WindowEvent, ctx: &mut EventCtx<'_>)
fn wants_pointer_capture(&self) -> bool
fn name(&self) -> &'static str
§fn test_id(&self) -> Option<&str>
fn test_id(&self) -> Option<&str>
None falls back to a path-based
key. Must be unique across the live tree — the registry resolves on
first match, so a duplicate shadows the second occurrence.§fn get_rect(&self) -> Rect
fn get_rect(&self) -> Rect
§fn cursor_shape(&self, point: Point) -> Option<CursorIcon>
fn cursor_shape(&self, point: Point) -> Option<CursorIcon>
point is logical coords, same space as Widget::get_rect;
None defers to the default arrow. The host hit-tests the whole
tree via node_map and picks the smallest-area claim, so containers
need not override this.fn is_focusable(&self) -> bool
§fn is_enabled(&self) -> bool
fn is_enabled(&self) -> bool
false) widget is excluded from focus traversal, must
reject input in handle_event, and renders dimmed (see
DISABLED_ALPHA).fn set_focus(&mut self, focused: bool)
§fn ime_cursor_rect(&self) -> Option<Rect>
fn ime_cursor_rect(&self) -> Option<Rect>
Some enables IME for the focused widget and
positions its candidate window; non-text controls keep the default
None and therefore disable IME.fn is_focused(&self) -> bool
§fn ime_edit_fingerprint(&self, key: &[u8; 32]) -> Option<[u8; 32]>
fn ime_edit_fingerprint(&self, key: &[u8; 32]) -> Option<[u8; 32]>
§fn ime_purpose(&self) -> Option<ImePurpose>
fn ime_purpose(&self) -> Option<ImePurpose>
text-input-v3, native IMEs elsewhere). None is intentionally the
default: enabling an IME for buttons, canvas tools or games makes the
compositor raise an on-screen keyboard over content that cannot accept
the committed text. Read more§fn perform_action(
&mut self,
action: &Action,
_key_path: &[u64],
_state: &mut Edits<'_>,
_root: &(dyn Any + 'static),
) -> bool
fn perform_action( &mut self, action: &Action, _key_path: &[u64], _state: &mut Edits<'_>, _root: &(dyn Any + 'static), ) -> bool
Action on this
widget, or on one of its synthetic accessibility nodes. May mutate
the CRDT like handle_event. Read more§fn native_input_snapshot(
&self,
_state: &(dyn Any + 'static),
_path: &(dyn Any + 'static),
) -> Option<Value>
fn native_input_snapshot( &self, _state: &(dyn Any + 'static), _path: &(dyn Any + 'static), ) -> Option<Value>
§fn view_only_scroll(&self, _event: &WindowEvent) -> bool
fn view_only_scroll(&self, _event: &WindowEvent) -> bool
sync. The runner
still lays out, paints and refreshes accessibility geometry. Unknown
handlers stay on the full synchronization/publication path.§fn primary_vertical_scroll(&self) -> Option<PrimaryScrollRegion>
fn primary_vertical_scroll(&self) -> Option<PrimaryScrollRegion>
fn apply_primary_vertical_scroll( &mut self, _action: PrimaryScrollAction, ) -> PrimaryScrollResult
§fn callback_binding(&self) -> Option<CallbackBinding>
fn callback_binding(&self) -> Option<CallbackBinding>
§fn has_separate_document_owner(&self) -> bool
fn has_separate_document_owner(&self) -> bool
§fn history_owner(&self) -> Option<HistoryOwner>
fn history_owner(&self) -> Option<HistoryOwner>
§fn record_owners(&self) -> Vec<HistoryOwner>
fn record_owners(&self) -> Vec<HistoryOwner>
crate::record::person). They take no part in this
widget’s history or controls.§fn mount_native_views(&mut self, host: &NativeViewHost<'_>)
fn mount_native_views(&mut self, host: &NativeViewHost<'_>)
§fn unmount_native_views(&mut self)
fn unmount_native_views(&mut self)
§fn native_view_frame_start(&mut self)
fn native_view_frame_start(&mut self)
§fn set_platform_conventions(&mut self, conventions: PlatformConventions)
fn set_platform_conventions(&mut self, conventions: PlatformConventions)
§fn update(
&mut self,
state: &(dyn Any + 'static),
path: &(dyn Any + 'static),
) -> bool
fn update( &mut self, state: &(dyn Any + 'static), path: &(dyn Any + 'static), ) -> bool
Widget::children_mut returns, without short-circuiting, so a
container never freezes its descendants at build-time state; a widget
overrides it to check state of its own and then forward.§fn settle(&mut self, edits: &mut Edits<'_>, path: &ExId)
fn settle(&mut self, edits: &mut Edits<'_>, path: &ExId)
edits (a resource’s
dispatcher); the host syncs again when the document changed. The
default settles the children Widget::children_mut returns.fn measure( &mut self, _known: Size<Option<f32>>, _available: Size<AvailableSpace>, _text_renderer: &mut TextRenderer, ) -> Size<f32>
§fn layout_info(&self) -> Option<LayoutInfo>
fn layout_info(&self) -> Option<LayoutInfo>
None means the widget has no such policy; ordinary manual widgets remain
valid. Values are available after build/settlement and carry real origins.§fn observe_physical_input(&mut self, _input: PhysicalInput)
fn observe_physical_input(&mut self, _input: PhysicalInput)
fn children(&self) -> Vec<&dyn Widget>
§fn for_each_child(&self, visitor: &mut dyn FnMut(&dyn Widget))
fn for_each_child(&self, visitor: &mut dyn FnMut(&dyn Widget))
Self::children; toolkit
containers override this to walk their retained storage directly.fn children_mut(&mut self) -> Vec<&mut dyn Widget>
§fn local_resource_operation_handlers(&self) -> &'static [&'static str]
fn local_resource_operation_handlers(&self) -> &'static [&'static str]
fn resource_operation_handlers(&self) -> HashSet<String>
§fn as_any(&self) -> Option<&(dyn Any + 'static)>
fn as_any(&self) -> Option<&(dyn Any + 'static)>
dyn Widget. Default None (a widget may borrow
and so not be 'static); a widget opts in with Some(self), and a
Decorator answers itself.fn as_any_mut(&mut self) -> Option<&mut (dyn Any + 'static)>
§fn reveal_descendant(&mut self, target: *const dyn Widget) -> bool
fn reveal_descendant(&mut self, target: *const dyn Widget) -> bool
§fn test_rects(&self) -> Vec<(String, Rect)>
fn test_rects(&self) -> Vec<(String, Rect)>
Widget::get_rect; zero-area entries are dropped.§fn child_clip_rect(&self) -> Option<Rect>
fn child_clip_rect(&self) -> Option<Rect>
§fn take_action_palette_request(&mut self) -> Option<ActionAddress>
fn take_action_palette_request(&mut self) -> Option<ActionAddress>
resources().§fn take_search_request(&mut self) -> bool
fn take_search_request(&mut self) -> bool
§fn claims_raw_touch(&self, _point: Point) -> bool
fn claims_raw_touch(&self, _point: Point) -> bool
point (logical coords, same space as Widget::get_rect). Read more§fn tooltip(&self) -> Option<&str>
fn tooltip(&self) -> Option<&str>
crate::widget::tooltip::TooltipHost),
hit-tested like cursor_shape so containers
need not forward it. An icon-only control should also use this as
its accessible name.§fn tooltip_side(&self) -> TooltipSide
fn tooltip_side(&self) -> TooltipSide
fn tooltip_target_at(&self, point: Point) -> Option<(Rect, String)>
§fn is_default_keyboard_focus(&self) -> bool
fn is_default_keyboard_focus(&self) -> bool
§fn keyboard_input_scope(&self) -> Option<u64>
fn keyboard_input_scope(&self) -> Option<u64>
§fn set_invalid(&mut self, _invalid: bool)
fn set_invalid(&mut self, _invalid: bool)
Field::with_error: an invalid control edges itself in danger ink
and reports invalid to assistive technology. Controls without a
field face ignore it.§fn focus_requested(&mut self, target: Option<NodeId>, tree: &TaffyTree)
fn focus_requested(&mut self, target: Option<NodeId>, tree: &TaffyTree)
§fn wants_tab_input(&self) -> bool
fn wants_tab_input(&self) -> bool
§fn traps_focus(&self) -> bool
fn traps_focus(&self) -> bool
true, the host restricts Tab/directional
focus to this subtree (wrapping at the ends) and restores the prior
focus once it goes back to false. Default false.§fn synthetic_accessibility_rect(&self, _path: &[usize]) -> Option<Rect>
fn synthetic_accessibility_rect(&self, _path: &[usize]) -> Option<Rect>
AccessNode::children. The path is
its child-index path beneath this widget’s accessibility node. Returning
a rect lets AccessKit activation inject the same click as pointer input.§fn focus_synthetic_accessibility(&mut self, _path: &[usize]) -> bool
fn focus_synthetic_accessibility(&mut self, _path: &[usize]) -> bool
§fn accessibility_child_parent(&self, _child_index: usize) -> Option<usize>
fn accessibility_child_parent(&self, _child_index: usize) -> Option<usize>
children entry beneath a
synthetic child returned by accessibility.
The returned index addresses AccessNode::children for this frame.
Collections use this to place a real interactive row delegate inside
its virtual ListItem/TreeItem instead of exporting a duplicate.§fn accessibility_child_path(&self, child_index: usize) -> Option<Vec<usize>>
fn accessibility_child_path(&self, child_index: usize) -> Option<Vec<usize>>
children entry beneath a
nested path of synthetic children returned by
accessibility. Read more§fn accessibility_represents_child(&self, _child_index: usize) -> bool
fn accessibility_represents_child(&self, _child_index: usize) -> bool
children entry is already
represented in this widget’s own synthetic
accessibility tree, so the bridge must not
export it a second time. A host that publishes a child’s semantics
itself (to add its own controls inside the same dialog) answers true
for that child; assistive technology then sees one copy, not two.§fn perform_semantic_action(
&mut self,
target: &str,
action: &Action,
state: &mut Edits<'_>,
path: &(dyn Any + 'static),
) -> bool
fn perform_semantic_action( &mut self, target: &str, action: &Action, state: &mut Edits<'_>, path: &(dyn Any + 'static), ) -> bool
target is the opaque stable value supplied through
AccessNode::with_action_target. Read more§fn ime_requires_deferred_ack(&self) -> bool
fn ime_requires_deferred_ack(&self) -> bool
§fn start_deferred_text(&mut self) -> Option<Receipt>
fn start_deferred_text(&mut self) -> Option<Receipt>
§fn commit_deferred_text(&mut self, text: &str) -> Option<Receipt>
fn commit_deferred_text(&mut self, text: &str) -> Option<Receipt>
§fn ime_multiline(&self) -> bool
fn ime_multiline(&self) -> bool
§fn presented(&self) -> bool
fn presented(&self) -> bool
true; the exception is a widget standing in for a process
that has started but not drawn. Must latch: once true, never
false again for the same content, or an un-presenting widget would
make a window vanish mid-resize. What shows meanwhile is decided by
Widget::opening.§fn opening(&self) -> bool
fn opening(&self) -> bool
presented, that showing nothing would read as
broken. Delayed so a fast open never flashes an indicator.§fn text_review(&self) -> Option<(usize, String)>
fn text_review(&self) -> Option<(usize, String)>
(caret_byte, text), byte offset on a char boundary. The host diffs
this before/after an event so caret-only moves (arrows, Home/End)
get announced, not just typing.§fn on_external_event(
&mut self,
_payload: &str,
_state: &mut Edits<'_>,
_root: &(dyn Any + 'static),
)
fn on_external_event( &mut self, _payload: &str, _state: &mut Edits<'_>, _root: &(dyn Any + 'static), )
crate::app::UserEvent::External (e.g. a worker thread streaming
output into a status log). Default no-op; the App redraws and
re-syncs after dispatch, so mutating state here is enough.crate::gesture::NavGestureRecognizer and delivered to the whole
tree; return true once consumed. Default forwards to children, so
a widget that owns history becomes swipe-navigable for free.Self::on_nav_gesture would consume now. A widget
that owns history overrides this beside on_nav_gesture.§fn take_focus_reset(&mut self) -> bool
fn take_focus_reset(&mut self) -> bool
crate::app::App::autofocus_on_structure_change;
a wizard raises it on step transitions.§fn take_accessibility_request(&mut self) -> Option<AccessibilityRequest>
fn take_accessibility_request(&mut self) -> Option<AccessibilityRequest>
§fn dev_route(&self) -> Option<RouteSnapshot>
fn dev_route(&self) -> Option<RouteSnapshot>
§fn restore_dev_route(&mut self, route: &RouteSnapshot) -> bool
fn restore_dev_route(&mut self, route: &RouteSnapshot) -> bool
route back. Returns whether a router in this subtree accepted it. Read more§fn appearance_intent(&self) -> Option<AppearanceIntent>
fn appearance_intent(&self) -> Option<AppearanceIntent>
crate::app::App::appearance_reconcile — how a settings pane
re-themes the running app live without a back-channel.
Level-triggered; the App recurses Self::children itself, so
containers need not forward it. First Some wins.§fn set_motion_reduced(&mut self, reduced: bool)
fn set_motion_reduced(&mut self, reduced: bool)
§fn needs_idle_sync(&self) -> bool
fn needs_idle_sync(&self) -> bool
sync still needs to run on idle frames without input or
collab events — e.g. waiting out a document-adoption grace window.§fn take_committed_action(&mut self) -> Option<Vec<ChangeHash>>
fn take_committed_action(&mut self) -> Option<Vec<ChangeHash>>
tilo_actions action its
ActionSpec exports, it reports the
document heads captured just before here, so the host can record
one undo boundary the same way a palette dispatch does. Rising-edge:
reading MUST clear it.§fn keeps_undo_step_open(&self) -> bool
fn keeps_undo_step_open(&self) -> bool
§fn set_undo_status(&mut self, _status: &mut dyn FnMut() -> UndoStatus)
fn set_undo_status(&mut self, _status: &mut dyn FnMut() -> UndoStatus)
§fn take_undo_request(&mut self) -> Option<UndoRequest>
fn take_undo_request(&mut self) -> Option<UndoRequest>
§fn handle_local_undo_request(&mut self, request: UndoRequest) -> bool
fn handle_local_undo_request(&mut self, request: UndoRequest) -> bool
§fn apply_room_action(
&mut self,
_doc: &mut Edits<'_>,
_type_id: &str,
_payload: &[u8],
) -> bool
fn apply_room_action( &mut self, _doc: &mut Edits<'_>, _type_id: &str, _payload: &[u8], ) -> bool
type_id is silently
declined, not an error.§fn start_operation(
&mut self,
op: &ResourceOperation<'_>,
doc: &mut Edits<'_>,
path: &ExId,
) -> Result<Option<ResourceOperationStart>, String>
fn start_operation( &mut self, op: &ResourceOperation<'_>, doc: &mut Edits<'_>, path: &ExId, ) -> Result<Option<ResourceOperationStart>, String>
§fn semantic_readers(&self) -> &'static [RegisteredSemanticReader]
fn semantic_readers(&self) -> &'static [RegisteredSemanticReader]
§fn poll_resource_operation(
&mut self,
invocation: InvocationId,
cancellation_requested: bool,
doc: &AutoCommit,
path: &ExId,
) -> Option<InvocationUpdate>
fn poll_resource_operation( &mut self, invocation: InvocationId, cancellation_requested: bool, doc: &AutoCommit, path: &ExId, ) -> Option<InvocationUpdate>
§fn needs_animation_frame(&self) -> bool
fn needs_animation_frame(&self) -> bool
App polls this in Event::AboutToWait; without it a curve would
freeze partway until an unrelated event woke it again.§fn next_wake_deadline(&self) -> Option<Instant>
fn next_wake_deadline(&self) -> Option<Instant>
needs_animation_frame, this keeps
the event loop asleep until the requested instant and is appropriate
for filesystem/status polling rather than animation.§fn modal_capture(&self) -> Option<Rect>
fn modal_capture(&self) -> Option<Rect>
Some(rect) when this subtree holds an open modal, its panel box.
While any widget reports Some, the host suppresses its own global
focus shortcuts and swallows unhandled pointer presses so nothing
behind the modal is clickable. Containers MUST forward (the default
does, via first Some among children).§fn take_structure_dirty(&mut self) -> bool
fn take_structure_dirty(&mut self) -> bool
false. A container that changes its own child list sets its own flag
and ORs it with this traversal.§fn take_structure_change(&mut self) -> StructureChange
fn take_structure_change(&mut self) -> StructureChange
Self::take_structure_dirty, saying whether the frame’s damage can
still describe the rebuild (StructureChange::Described). Reading
clears what take_structure_dirty clears; the two must agree on
whether there is a change. The default is the flag, as a
StructureChange::Rebuild: only a widget that knows every pixel its
change touches lands in its own damage says less, and a container
forwards a child’s StructureChange::Described only by overriding
this.§fn has_pending_visual_work(&self) -> bool
fn has_pending_visual_work(&self) -> bool
§fn has_transient_feedback(&self) -> bool
fn has_transient_feedback(&self) -> bool
§fn needs_redraw(&self) -> bool
fn needs_redraw(&self) -> bool
true (dirty every frame). Opt into incremental redraw by
tracking a dirty: bool, setting it in handle_event/sync, and
clearing it in mark_drawn(). Containers MUST forward: dirty iff any
descendant is.§fn collect_damage(&self, regions: &mut Vec<Rect>)
fn collect_damage(&self, regions: &mut Vec<Rect>)
§fn damage_covers_own_box(&self) -> bool
fn damage_covers_own_box(&self) -> bool
Self::collect_damage covers every pixel a relayout changed by
moving or resizing its layout box: a host that repaints where moved
widgets were and are may then leave this widget’s box to it (its
children’s boxes still count). A block editor that grew by a
paragraph says where its blocks were and are; the default does not
claim it.§fn mark_drawn(&mut self)
fn mark_drawn(&mut self)
dirty flag. Default forwards to children.§fn release_scene_cache(&mut self)
fn release_scene_cache(&mut self)
§fn is_layout_dirty(&self) -> bool
fn is_layout_dirty(&self) -> bool
true; widgets with a fixed intrinsic size should override
to false unless a size-affecting mutation landed. Containers MUST
forward: layout-dirty iff any descendant is.§fn layout_needs_measure(&self) -> bool
fn layout_needs_measure(&self) -> bool
layout_dirty frame needs taffy to re-solve sizes
(compute_layout) rather than just reposition already-solved boxes.
Scrollable is the motivating override: it translates its origin
in apply_layout without changing any taffy size, so re-solving on
every scroll frame is pure waste.§fn paint_bounds(&self) -> Rect
fn paint_bounds(&self) -> Rect
draw_child
skips the draw when it misses the viewport. Override for widgets
that paint past their own rect.§fn draw_overlay(
&mut self,
scene: &mut Scene,
transform: Affine,
text_renderer: &mut TextRenderer,
theme: &Theme,
presence: &PresenceCtx,
)
fn draw_overlay( &mut self, scene: &mut Scene, transform: Affine, text_renderer: &mut TextRenderer, theme: &Theme, presence: &PresenceCtx, )
draw
recursion, so anything emitted here composites above every sibling
regardless of tree order — the toolkit’s overlay mechanism for
content that escapes its layout box (an open Dropdown, a
popover). Default recurses children_mut.Auto Trait Implementations§
impl Freeze for NumberInput
impl !RefUnwindSafe for NumberInput
impl !Send for NumberInput
impl !Sync for NumberInput
impl Unpin for NumberInput
impl UnsafeUnpin for NumberInput
impl !UnwindSafe for NumberInput
Blanket Implementations§
§impl<T> AudiencePresentationWidgetExt for T
impl<T> AudiencePresentationWidgetExt for T
fn audience_presentation_request(&self) -> Option<AudiencePresentationRequest>
fn on_audience_presentation_changed(&mut self, active: bool)
fn draw_audience_presentation( &mut self, scene: &mut Scene, transform: Affine, text_renderer: &mut TextRenderer, theme: &Theme, rect: Rect, ) -> bool
fn handle_audience_presentation_event( &mut self, event: &WindowEvent, state: &mut Edits<'_>, path: &ExId, ) -> bool
fn on_audience_presentation_closed(&mut self)
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
§impl<T> CompleteContentWidgetExt for T
impl<T> CompleteContentWidgetExt for T
fn complete_content_size(&self) -> Option<Size>
fn draw_complete_content( &mut self, scene: &mut Scene, bounds: Rect, transform: Affine, text_renderer: &mut TextRenderer, theme: &Theme, presence: &PresenceCtx, ) -> bool
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.§impl<T> FloatingSurfaceWidgetExt for T
impl<T> FloatingSurfaceWidgetExt for T
fn on_floating_surface_focus_changed(&mut self, id: Option<&str>, focused: bool)
fn on_floating_surface_ime_source_changed(&mut self, id: Option<&str>)
fn on_floating_surface_event_source(&mut self, id: Option<&str>)
fn floating_surface_accessibility(&self, id: &str) -> Option<AccessNode>
fn perform_floating_surface_accessibility_action( &mut self, id: &str, target: &str, action: &Action, state: &mut Edits<'_>, path: &ExId, ) -> bool
fn floating_surface_ime(&self, id: &str) -> Option<(ImePurpose, Rect)>
fn take_floating_surface_request(&mut self) -> Option<FloatingSurfaceRequest>
fn take_capture_studio_request(&mut self) -> Option<CaptureMode>
fn take_floating_surface_source_updates(&mut self) -> Vec<(String, Rect)>
fn draw_floating_surfaces( &mut self, scene: &mut Scene, transform: Affine, text_renderer: &mut TextRenderer, theme: &Theme, presence: &PresenceCtx, )
fn draw_floating_surface( &mut self, id: &str, scene: &mut Scene, transform: Affine, text_renderer: &mut TextRenderer, theme: &Theme, presence: &PresenceCtx, ) -> bool
fn floating_surface_presentations(&self) -> Vec<FloatingSurfacePresentation>
fn active_floating_surface_ids(&self) -> Vec<String>
fn set_floating_surface_bounds(&mut self, bounds: Rect)
fn on_floating_surface_host_message( &mut self, message: &FloatingSurfaceHostMessage, )
§impl<T> FullscreenWidgetExt for T
impl<T> FullscreenWidgetExt for T
fn fullscreen_intent(&self) -> Option<bool>
fn fullscreen_params(&self) -> FullscreenRequest
fn on_fullscreen_changed(&mut self, active: bool)
Source§impl<W> HostDelivery for W
impl<W> HostDelivery for W
Source§fn start_encoded(
&mut self,
kind: OperationKind,
type_id: &str,
payload: &[u8],
doc: &mut AutoCommit,
path: &ExId,
) -> Result<Option<Effected>, String>
fn start_encoded( &mut self, kind: OperationKind, type_id: &str, payload: &[u8], doc: &mut AutoCommit, path: &ExId, ) -> Result<Option<Effected>, String>
Source§fn deliver_control(
&mut self,
kind: OperationKind,
control: &str,
doc: &mut AutoCommit,
path: &ObjId,
) -> Result<Option<Effected>, String>
fn deliver_control( &mut self, kind: OperationKind, control: &str, doc: &mut AutoCommit, path: &ObjId, ) -> Result<Option<Effected>, String>
control (its id,
as its tilo.control: resource names it). Read more§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more