Struct BarFade
pub struct BarFade { /* private fields */ }Expand description
The idle fade of an overlay scroll bar: fully visible for a moment after
scrolling, then fading out, unless something holds it (the pointer near
the bar, a drag, keyboard focus, reduced motion, an always-visible bar).
One timer for Scrollable and painted super::ScrollRegions, so every
bar in the system appears and fades alike.
Implementations§
§impl BarFade
impl BarFade
pub fn wake(&mut self, now: Instant)
pub fn wake(&mut self, now: Instant)
Scrolling (or anything that should show the bar) happened at now.
pub fn opacity_at(&self, now: Instant, held: bool) -> f32
pub fn opacity_at(&self, now: Instant, held: bool) -> f32
The bar’s opacity at now; held keeps it fully visible.
pub fn fading_at(&self, now: Instant, held: bool) -> bool
pub fn fading_at(&self, now: Instant, held: bool) -> bool
Whether the bar is fading at now (the owner needs frames).
pub fn fade_deadline_at(&self, now: Instant, held: bool) -> Option<Instant>
pub fn fade_deadline_at(&self, now: Instant, held: bool) -> Option<Instant>
When the fade starts, if it is still ahead at now: the owner’s
next wake deadline.
Trait Implementations§
impl Copy for BarFade
impl Eq for BarFade
impl StructuralPartialEq for BarFade
Auto Trait Implementations§
impl Freeze for BarFade
impl RefUnwindSafe for BarFade
impl Send for BarFade
impl Sync for BarFade
impl Unpin for BarFade
impl UnsafeUnpin for BarFade
impl UnwindSafe for BarFade
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