Struct ModalDialog
pub struct ModalDialog<C>where
C: Widget,{ /* private fields */ }Expand description
A modal dialog: a title, any content widget, and up to three footer
actions, over a scrim that covers the window. Generic over the content
type so callers pass any Widget without boxing.
Mounted in a retained tree, the content is laid out in the host’s own
tree: a click on a field focuses it (and blurs the previous one), Tab
runs through the content and then the footer actions inside the focus
trap, and opening the dialog focuses its first control. A painted host
that keeps the dialog outside its tree routes events with
Self::handle_detached; the dialog then lays its content out itself.
Implementations§
§impl<C> ModalDialog<C>where
C: Widget,
impl<C> ModalDialog<C>where
C: Widget,
pub fn new(title: impl Into<String>, content: C) -> ModalDialog<C>
pub fn with_test_id(self, id: impl Into<String>) -> ModalDialog<C>
pub fn with_test_id(self, id: impl Into<String>) -> ModalDialog<C>
A stable address for inspection, headless scenarios and tilo-control.
pub fn open(self, open: bool) -> ModalDialog<C>
pub fn open(self, open: bool) -> ModalDialog<C>
When closed, the dialog paints nothing and ignores input.
pub fn set_open(&mut self, open: bool)
pub fn set_open(&mut self, open: bool)
Show or hide after construction; also toggles whether the dialog traps focus. Opening scrolls the body back to its top and lets the host focus the first control in it.
pub fn primary_action(
self,
label: impl Into<String>,
on_click: impl FnMut() + 'static,
) -> ModalDialog<C>
pub fn primary_action( self, label: impl Into<String>, on_click: impl FnMut() + 'static, ) -> ModalDialog<C>
The main action, the inverted button. Enter fires it unless it is destructive, when Enter is Cancel.
pub fn secondary_action(
self,
label: impl Into<String>,
on_click: impl FnMut() + 'static,
) -> ModalDialog<C>
pub fn secondary_action( self, label: impl Into<String>, on_click: impl FnMut() + 'static, ) -> ModalDialog<C>
The other action, usually Cancel. Escape fires it when the dialog
has no Self::on_dismiss.
pub fn tertiary_action(
self,
label: impl Into<String>,
on_click: impl FnMut() + 'static,
) -> ModalDialog<C>
pub fn tertiary_action( self, label: impl Into<String>, on_click: impl FnMut() + 'static, ) -> ModalDialog<C>
A third answer for a three-way question: Save / Don’t save / Cancel
is primary_action("Save", ..), tertiary_action("Don't save", ..)
and secondary_action("Cancel", ..). It stands apart from the other
two, and Enter never fires it.
pub fn with_destructive_tertiary(self, on: bool) -> ModalDialog<C>
pub fn with_destructive_tertiary(self, on: bool) -> ModalDialog<C>
The tertiary action discards something (“Don’t save”): danger ink on a neutral control.
pub fn on_dismiss<F>(self, f: F) -> ModalDialog<C>where
F: FnMut() + 'static,
pub fn on_dismiss<F>(self, f: F) -> ModalDialog<C>where
F: FnMut() + 'static,
Fires on Escape, on a scrim click and on the close control. A dialog with a dismiss handler and no secondary action shows the close control.
pub fn with_destructive(self, on: bool) -> ModalDialog<C>
pub fn with_destructive(self, on: bool) -> ModalDialog<C>
The primary action deletes, revokes or discards: it is a destructive button. As on macOS, Enter is then the safe answer (the secondary action, Cancel) and the sheet opens with the keyboard on it; the destructive action takes a click, or Tab and Space.
pub fn set_primary_enabled(&mut self, enabled: bool)
pub fn set_primary_enabled(&mut self, enabled: bool)
Whether the primary action can be taken. A disabled primary action is painted dimmed, is announced as disabled, leaves the focus order, and Enter does not fire it.
pub fn with_primary_enabled(self, enabled: bool) -> ModalDialog<C>
pub fn with_primary_enabled(self, enabled: bool) -> ModalDialog<C>
Self::set_primary_enabled on construction.
pub fn primary_enabled_if(
self,
gate: impl Fn(&C) -> bool + 'static,
) -> ModalDialog<C>
pub fn primary_enabled_if( self, gate: impl Fn(&C) -> bool + 'static, ) -> ModalDialog<C>
Enable the primary action only while gate holds, read every time
the sheet is painted, announced or fired: a confirmation that waits
for a typed phrase, a form that waits for a valid value. The gate gets
the content, and may as well read the state the content’s fields
write elsewhere (an app’s shared core it captures), so a form whose
values live outside its widgets is gated the same way.
pub fn set_primary_label(&mut self, label: impl Into<String>)
pub fn set_primary_label(&mut self, label: impl Into<String>)
The primary action’s label, for an action whose name follows the content (“Delete 3 photos”).
pub fn with_max_width(self, max_width: f64) -> ModalDialog<C>
pub fn with_max_width(self, max_width: f64) -> ModalDialog<C>
Widest the sheet is drawn, in design pixels (default
MODAL_MAX_WIDTH). Its height always follows its content.
pub fn set_max_width(&mut self, max_width: f64)
pub fn set_max_width(&mut self, max_width: f64)
Self::with_max_width after construction.
pub fn invalidate_layout(&mut self)
pub fn invalidate_layout(&mut self)
Measure and place the content again: call after changing the
content in a way that changes its size without changing its
structure. A structure change the content reports
(Widget::take_structure_dirty) does this by itself.
pub fn content(&self) -> &C
pub fn content_mut(&mut self) -> &mut C
pub fn dialog_rect(&self) -> Rect
pub fn primary_rect(&self) -> Rect
pub fn secondary_rect(&self) -> Rect
pub fn tertiary_rect(&self) -> Rect
pub fn close_rect(&self) -> Option<Rect>
pub fn close_rect(&self) -> Option<Rect>
The close control, when the dialog shows one.
pub fn scroll_offset(&self) -> f64
pub fn scroll_offset(&self) -> f64
How far the body is scrolled.
pub fn is_open(&self) -> bool
pub fn primary_enabled(&self) -> bool
pub fn primary_enabled(&self) -> bool
Whether the primary action can be taken now.
§impl<C> ModalDialog<C>where
C: Widget + 'static,
impl<C> ModalDialog<C>where
C: Widget + 'static,
pub fn handle_detached(
&mut self,
event: &WindowEvent,
scale_factor: f64,
modifiers: Modifiers,
state: &mut Edits<'_>,
path: &ExId,
) -> bool
pub fn handle_detached( &mut self, event: &WindowEvent, scale_factor: f64, modifiers: Modifiers, state: &mut Edits<'_>, path: &ExId, ) -> bool
Route an event to a dialog that a painted host owns outside its
retained layout tree (it still reaches the dialog’s top-layer paint
through Widget::children_mut).
Trait Implementations§
§impl<C> Widget for ModalDialog<C>where
C: Widget + 'static,
impl<C> Widget for ModalDialog<C>where
C: Widget + 'static,
§fn as_any(&self) -> Option<&(dyn Any + 'static)>
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_text: &mut TextRenderer,
) -> bool
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&mut self,
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)
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draw
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_path: &(dyn Any + 'static),
) -> bool
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