Struct ContextMenu
pub struct ContextMenu { /* private fields */ }Implementations§
§impl ContextMenu
impl ContextMenu
pub fn new() -> ContextMenu
pub fn with_items(items: Vec<MenuItem>) -> ContextMenu
pub fn with_items(items: Vec<MenuItem>) -> ContextMenu
A menu of items, closed.
pub fn set_align(&mut self, align: PanelAlign)
pub fn set_align(&mut self, align: PanelAlign)
Line the menu up with its anchor’s trailing edge (a menu from a button at the end of a header row) instead of its leading edge.
pub fn anchor_row(&mut self, row: Rect)
pub fn anchor_row(&mut self, row: Rect)
Mark the row (a message, a feed item, a file) this menu acts on, so it stays visible as the target while the menu is open. Cleared on close.
pub fn push(&mut self, item: MenuItem)
pub fn items(&self) -> &[MenuItem]
pub fn set_item_enabled(&mut self, index: usize, enabled: bool)
pub fn open_at(&mut self, position: [f32; 2])
pub fn open_at(&mut self, position: [f32; 2])
Also computes rect immediately (via
layout_at_position) so
item_at / contains are usable
without first running a draw/apply_layout pass — needed by
consumers (like TextInput) that route a click to a row in the same
input batch the menu opened in.
pub fn open_at_clamped(&mut self, position: [f32; 2], viewport: Rect)
pub fn set_text_scale(&mut self, text_scale: f32)
pub fn set_text_scale(&mut self, text_scale: f32)
Update menu geometry for the system text scale.
This is intentionally public for overlay-owning widgets: a menu can be
opened and clicked between layout passes, so merely reading the theme in
Widget::draw would leave its hit targets at the previous scale.
pub fn set_viewport(&mut self, viewport: Option<Rect>)
pub fn set_viewport(&mut self, viewport: Option<Rect>)
Keep the menu inside an owner-provided viewport. It opens on the side of its anchor with more room, then wheel and keyboard navigation scroll rows internally when neither side can fit them. The accessibility tree still exposes every complete label.
pub fn open_anchored(&mut self, anchor: Rect, viewport: Rect)
pub fn open_anchored(&mut self, anchor: Rect, viewport: Rect)
Open a shared menu inside a host viewport. Geometry is immediately usable;
call layout_within with the renderer before painting to settle text metrics.
pub fn reanchor(&mut self, anchor: Rect, viewport: Rect)
pub fn constrain_to(&mut self, viewport: Rect)
pub fn constrain_to(&mut self, viewport: Rect)
Keep a standalone menu inside its owner’s current viewport, preserving its opening anchor across resize and text-metric changes.
pub fn layout_within(&mut self, text: &mut TextRenderer, theme: &Theme)
pub fn item_rect(&self, index: usize) -> Option<Rect>
pub fn item_rect(&self, index: usize) -> Option<Rect>
Painted (clipped) geometry of an action row, in host coordinates.
pub fn focus_item(&mut self, index: usize) -> bool
pub fn focus_first_action(&mut self)
pub fn layout_at_position(&mut self)
pub fn layout_at_position(&mut self)
Mirrors the build_layout + apply_layout geometry without a taffy
round-trip. A no-op when the menu has never been positioned. Lets a
standalone consumer (one that owns a ContextMenu as a field rather
than a tree node) hit-test and draw the menu directly.
pub fn close(&mut self)
pub fn close(&mut self)
Safe to call when already closed.
pub fn is_open(&self) -> bool
pub fn painted_bounds(&self, theme: &Theme) -> Vec<Rect>
pub fn painted_bounds(&self, theme: &Theme) -> Vec<Rect>
Every pixel the open menu painted in its last
Widget::draw_overlay, in the coordinates it was drawn in: its
Panel with the floating shadow, the ring on its anchor row and its
open nested menu. Nothing while it is closed.
pub fn position(&self) -> Option<[f32; 2]>
pub fn position(&self) -> Option<[f32; 2]>
Preserved across close() so callers can re-open at the same spot.
None before the menu has ever been opened.
pub fn item_at(&self, point: [f64; 2]) -> Option<usize>
pub fn item_at(&self, point: [f64; 2]) -> Option<usize>
Lets a consumer route a left-click to
click_item without re-deriving the row layout.
pub fn click_item(&mut self, idx: usize)
pub fn click_item(&mut self, idx: usize)
No-op for separators / out-of-range indices. Records the index in
Self::selection so a &mut self / CRDT host can react via
Self::take_selection.
Open the nested menu of row idx beside it. keyboard puts focus
on its first row.
Close the nested menu, keeping this one open.
Whether a nested menu is open.
A pick in a nested menu as (row, nested row), exactly once. The
nested row’s action has already run.
pub fn take_selection(&mut self) -> Option<usize>
pub fn take_selection(&mut self) -> Option<usize>
Returns Some(idx) exactly once per selection, then None. The
CRDT-friendly action channel — poll it after dispatching an event to
perform a &mut self mutation the Arc<dyn Fn()> model can’t express.
pub fn hovered(&self) -> Option<usize>
Trait Implementations§
§impl Default for ContextMenu
impl Default for ContextMenu
§fn default() -> ContextMenu
fn default() -> ContextMenu
§impl Widget for ContextMenu
impl Widget for ContextMenu
§fn draw(
&mut self,
_scene: &mut Scene,
_transform: Affine,
_text_renderer: &mut TextRenderer,
theme: &Theme,
_presence: &PresenceCtx,
)
fn draw( &mut self, _scene: &mut Scene, _transform: Affine, _text_renderer: &mut TextRenderer, theme: &Theme, _presence: &PresenceCtx, )
A menu paints nothing in place: it is a floating Panel in the
window’s top layer (Widget::draw_overlay), so no later sibling,
pane or chrome covers it.
§fn modal_capture(&self) -> Option<Rect>
fn modal_capture(&self) -> Option<Rect>
Participates in the App’s modal-capture contract — suppressing focus shortcuts while up.
§fn set_platform_conventions(&mut self, conventions: PlatformConventions)
fn set_platform_conventions(&mut self, conventions: PlatformConventions)
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fn apply_layout(&mut self, taffy: &TaffyTree, node: NodeId, origin: Point)
§fn draw_overlay(
&mut self,
scene: &mut Scene,
transform: Affine,
text_renderer: &mut TextRenderer,
theme: &Theme,
presence: &PresenceCtx,
)
fn draw_overlay( &mut self, scene: &mut Scene, transform: Affine, text_renderer: &mut TextRenderer, theme: &Theme, presence: &PresenceCtx, )
draw
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impl Freeze for ContextMenu
impl !RefUnwindSafe for ContextMenu
impl !Send for ContextMenu
impl !Sync for ContextMenu
impl Unpin for ContextMenu
impl UnsafeUnpin for ContextMenu
impl !UnwindSafe for ContextMenu
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§impl<T> AudiencePresentationWidgetExt for T
impl<T> AudiencePresentationWidgetExt for T
fn audience_presentation_request(&self) -> Option<AudiencePresentationRequest>
fn on_audience_presentation_changed(&mut self, active: bool)
fn draw_audience_presentation( &mut self, scene: &mut Scene, transform: Affine, text_renderer: &mut TextRenderer, theme: &Theme, rect: Rect, ) -> bool
fn handle_audience_presentation_event( &mut self, event: &WindowEvent, state: &mut Edits<'_>, path: &ExId, ) -> bool
fn on_audience_presentation_closed(&mut self)
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impl<T> BorrowMut<T> for Twhere
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§impl<T> CompleteContentWidgetExt for T
impl<T> CompleteContentWidgetExt for T
fn complete_content_size(&self) -> Option<Size>
fn draw_complete_content( &mut self, scene: &mut Scene, bounds: Rect, transform: Affine, text_renderer: &mut TextRenderer, theme: &Theme, presence: &PresenceCtx, ) -> bool
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fn into_any(self: Box<T>) -> Box<dyn Any>
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&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.§impl<T> FloatingSurfaceWidgetExt for T
impl<T> FloatingSurfaceWidgetExt for T
fn on_floating_surface_focus_changed(&mut self, id: Option<&str>, focused: bool)
fn on_floating_surface_ime_source_changed(&mut self, id: Option<&str>)
fn on_floating_surface_event_source(&mut self, id: Option<&str>)
fn floating_surface_accessibility(&self, id: &str) -> Option<AccessNode>
fn perform_floating_surface_accessibility_action( &mut self, id: &str, target: &str, action: &Action, state: &mut Edits<'_>, path: &ExId, ) -> bool
fn floating_surface_ime(&self, id: &str) -> Option<(ImePurpose, Rect)>
fn take_floating_surface_request(&mut self) -> Option<FloatingSurfaceRequest>
fn take_capture_studio_request(&mut self) -> Option<CaptureMode>
fn take_floating_surface_source_updates(&mut self) -> Vec<(String, Rect)>
fn draw_floating_surfaces( &mut self, scene: &mut Scene, transform: Affine, text_renderer: &mut TextRenderer, theme: &Theme, presence: &PresenceCtx, )
fn draw_floating_surface( &mut self, id: &str, scene: &mut Scene, transform: Affine, text_renderer: &mut TextRenderer, theme: &Theme, presence: &PresenceCtx, ) -> bool
fn floating_surface_presentations(&self) -> Vec<FloatingSurfacePresentation>
fn active_floating_surface_ids(&self) -> Vec<String>
fn set_floating_surface_bounds(&mut self, bounds: Rect)
fn on_floating_surface_host_message( &mut self, message: &FloatingSurfaceHostMessage, )
§impl<T> FullscreenWidgetExt for T
impl<T> FullscreenWidgetExt for T
fn fullscreen_intent(&self) -> Option<bool>
fn fullscreen_params(&self) -> FullscreenRequest
fn on_fullscreen_changed(&mut self, active: bool)
Source§impl<W> HostDelivery for W
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Source§fn start_encoded(
&mut self,
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type_id: &str,
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doc: &mut AutoCommit,
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Source§impl<T> IntoEither for T
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fn into_either(self, into_left: bool) -> Either<Self, Self>
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more