Struct Shadow
pub struct Shadow {
pub offset_y: f32,
pub blur: f32,
pub color: AlphaColor<Srgb>,
}Expand description
One step of the elevation ramp — a complete description of a drop shadow, and the only description a surface is allowed to use.
offset_y— how far the shadow sits below the surface, held at a quarter ofblurall the way up the ramp; larger and the shadow reads as a dark bar under one edge rather than depth.blur— a CSS-style blur radius;crate::surface::shadowhalves it for the Gaussian’s standard deviation, so falloff dies out about1.25 * blurpast the surface’s outline.color— hue and strength. Alpha is honoured, not decorative: dropping it is how the quick-settings panel once rendered a 43%-black token as a 100%-black smear.
Fields§
§offset_y: f32§blur: f32§color: AlphaColor<Srgb>Implementations§
§impl Shadow
impl Shadow
pub fn with_alpha_scaled(self, factor: f32) -> Shadow
pub fn with_alpha_scaled(self, factor: f32) -> Shadow
The same shadow with its alpha scaled by factor — the one way an
animating surface fades its elevation with itself.
Trait Implementations§
impl Copy for Shadow
impl StructuralPartialEq for Shadow
Auto Trait Implementations§
impl Freeze for Shadow
impl RefUnwindSafe for Shadow
impl Send for Shadow
impl Sync for Shadow
impl Unpin for Shadow
impl UnsafeUnpin for Shadow
impl UnwindSafe for Shadow
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