Function content_edge_fade
pub fn content_edge_fade(
scene: &mut Scene,
transform: Affine,
rect: Rect,
edge: ContentEdge,
ground: AlphaColor<Srgb>,
)Expand description
Fade content out toward edge of the viewport rect: the ground the
content is drawn on, opaque at the edge and clear a short way in, eased
so it has no start line. Paint it over the content, and only while
more content can scroll in from that edge (a Scrollable with
with_edge_fade does both). The replacement for a media scrim, a
DestOut mask or a hand-made gradient at the end of a list.