Function draw_peer_presence
pub fn draw_peer_presence(
scene: &mut Scene,
transform: Affine,
viewport: Rect,
text_renderer: &mut TextRenderer,
theme: &Theme,
peers: &[PeerCursor],
) -> Vec<Rect>Expand description
Paint already-resolved peer cursors in one coordinate space. On-screen
peers get moving dots and collision-free name pills; off-screen peers
become directional edge mist. This is the compositor-facing sibling of
draw_remote_presence, which resolves cursors from a PresenceCtx.
Returns the bounds, in scene coordinates, of everything painted (see
draw_peer_cursors).