Enum InputModality
pub enum InputModality {
Pointer,
Touch,
Keyboard,
Controller,
}Expand description
The kind of interaction most recently used.
Variants§
Pointer
Mouse, trackpad, stylus hover, or another pointing device.
Touch
Direct manipulation on a touchscreen.
Keyboard
Keyboard navigation or activation.
Controller
A game controller, including a single Joy-Con used sideways.
Trait Implementations§
§impl Clone for InputModality
impl Clone for InputModality
§fn clone(&self) -> InputModality
fn clone(&self) -> InputModality
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl Debug for InputModality
impl Debug for InputModality
§impl Default for InputModality
impl Default for InputModality
§fn default() -> InputModality
fn default() -> InputModality
Returns the “default value” for a type. Read more
§impl PartialEq for InputModality
impl PartialEq for InputModality
impl Copy for InputModality
impl Eq for InputModality
impl StructuralPartialEq for InputModality
Auto Trait Implementations§
impl Freeze for InputModality
impl RefUnwindSafe for InputModality
impl Send for InputModality
impl Sync for InputModality
impl Unpin for InputModality
impl UnsafeUnpin for InputModality
impl UnwindSafe for InputModality
Blanket Implementations§
§impl<T> AnyEq for T
impl<T> AnyEq for T
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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fn equivalent(&self, key: &K) -> bool
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