Function append_nested
pub fn append_nested(
scene: &mut Scene,
child: &Scene,
transform: Affine,
) -> usizeExpand description
scene.append(child, Some(transform)), carrying the floating surfaces
drawn into child since nest_scene onto scene: what scene holds
so far lies below them. Returns how many surfaces child carried. A
cache that carried any must be redrawn on every recorded frame: reused,
its surfaces would show the opaque material.