Struct Spring
pub struct Spring { /* private fields */ }Implementations§
§impl Spring
impl Spring
pub fn new(value: f32, params: SpringParams) -> Spring
pub fn set_target(&mut self, t: f32)
pub fn set_params(&mut self, params: SpringParams)
pub fn set_params(&mut self, params: SpringParams)
Swap the spring’s constants while keeping its current value AND velocity.
A gesture is usually not one spring but two phases of the same moving thing: a stiff follow while the pointer is down, a heavier settle once it lifts. Rebuilding the spring at the hand-off would zero the velocity and throw away exactly the momentum the settle is supposed to carry, so the params are swapped in place instead.
pub fn params(&self) -> SpringParams
pub fn snap(&mut self, v: f32)
pub fn value(&self) -> f32
pub fn velocity(&self) -> f32
pub fn target(&self) -> f32
pub fn is_settled(&self) -> bool
pub fn step(&mut self, dt: f32)
pub fn step(&mut self, dt: f32)
Advance by dt seconds. A long frame is integrated in equal
substeps no longer than Self::max_substep, so a slow host (a
software renderer, a stalled frame) lands where a fast one would
instead of diverging.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Spring
impl RefUnwindSafe for Spring
impl Send for Spring
impl Sync for Spring
impl Unpin for Spring
impl UnsafeUnpin for Spring
impl UnwindSafe for Spring
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